using Fie.Object; namespace Fie.Ponies.RisingSun { [FiePrefabInfo("Prefabs/RisingSun/Power/RisingSunHitEffectSmall")] public class FieEmitObjectRisingSunHitEffectSmall : FieEmittableObjectBase { private const float DURATION = 1f; public override void awakeEmitObject() { destoryEmitObject(1f); } } }