using Fie.Manager; using Fie.Object; using GameDataEditor; using System; namespace Fie.Ponies.RainbowDash { [FieAbilityID(FieConstValues.FieAbility.DOUBLE_PAYBACK)] public class FieStateMachineRainbowDashDoublePayback : FieStateMachineAbilityBase { private const string DOUBLE_PAYBACK_ABILITY_SIGNATURE = "double_payback"; public const float DOUBLE_PAYBACK_DEFAULT_COOLDOWN = 12f; public const int DOUBLE_PAYBACK_GETTING_AWESOME_COUNT = 1; private Type _nextState = typeof(FieStateMachinePoniesAttackIdle); private bool _isEnd; public override void updateState(ref T gameCharacter) { if (!_isEnd && gameCharacter is FieRainbowDash) { FieRainbowDash fieRainbowDash = gameCharacter as FieRainbowDash; Type type = null; type = ((fieRainbowDash.groundState != 0) ? typeof(FieStateMachineRainbowDashDoublePaybackPrepareMidAir) : typeof(FieStateMachineRainbowDashDoublePaybackPrepareOnGround)); FieManagerBehaviour.I.RequestLobbyOnlyActivity(gameCharacter, FieMasterData.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_ELE_LOYALTY_ABILITY_1), FieMasterData.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_ELE_LOYALTY_ABILITY_1)); fieRainbowDash.getStateMachine().setState(type, isForceSet: false); _isEnd = true; } } public override void initialize(FieGameCharacter gameCharacter) { defaultCoolDown = 12f; } public override bool isEnd() { return _isEnd; } public override Type getNextState() { return _nextState; } public override string getSignature() { return "double_payback"; } public override FieAbilityActivationType getActivationType() { return FieAbilityActivationType.COOLDOWN; } public override bool isNotNetworkSync() { return true; } } }