using Fie.Object; using UnityEngine; namespace Fie.Ponies.RainbowDash { [FiePrefabInfo("Prefabs/RainbowDash/Power/RainbowDashOmniSmashHitEffect")] public class FieEmitObjectRainbowDashOmniSmashHitEffect : FieEmittableObjectBase { private const float duration = 1.5f; public override void awakeEmitObject() { base.transform.rotation = Quaternion.LookRotation(directionalVec); destoryEmitObject(1.5f); } private void Update() { } } }