using Fie.Object; namespace Fie.Ponies.RainbowDash { [FiePrefabInfo("Prefabs/RainbowDash/Power/RainbowDashLoosingAwesomeEffect")] public class FieEmitObjectRainbowDashLoosingAwesomeEffect : FieEmittableObjectBase { private const float duration = 2f; public override void awakeEmitObject() { destoryEmitObject(2f); } private void Update() { } } }