using Fie.Object; using UnityEngine; namespace Fie.Ponies.RainbowDash { [FiePrefabInfo("Prefabs/RainbowDash/Power/RainbowDashDoublePaybackHitEffect")] public class FieEmitObjectRainbowDashDoublePaybackHitEffect : FieEmittableObjectBase { private const float duration = 3f; public override void awakeEmitObject() { base.transform.rotation = Quaternion.LookRotation(directionalVec); destoryEmitObject(3f); } private void Update() { } } }