using Fie.Object; namespace Fie.Ponies.Applejack { [FiePrefabInfo("Prefabs/Applejack/Power/ApplejackHitEffectSmall")] public class FieEmitObjectApplejackHitEffectSmall : FieEmittableObjectBase { private const float DURATION = 1f; public override void awakeEmitObject() { base.transform.position = directionalVec; destoryEmitObject(1f); } } }