using System.Collections.Generic; namespace Fie.Manager { public class FieSaveData { public int LanguageCode; public int PlayerLevel = 1; public string LastLoginedUserName = string.Empty; public string LastLoginedPasswordPassword = string.Empty; public Dictionary CharacterExp = new Dictionary(); public Dictionary CharacterSkillPoint = new Dictionary(); public Dictionary PromotedCount = new Dictionary(); public List unlockedSkills = new List(); public Dictionary AchivemenetProgress = new Dictionary(); } }