using Fie.Object; using UnityEngine; namespace Fie.Enemies.HoovesRaces.Flightling { [FiePrefabInfo("Prefabs/Enemies/ChangelingForces/Flightling/Power/FlightlingBurst")] public class FieEmitObjectFlightlingBurst : FieEmittableObjectBase { [SerializeField] private float FlightlingBurstDuration = 0.7f; [SerializeField] private float FlightlingBurstDestroyDuration = 0.5f; private bool _isEndUpdate; private float _lifeCount; private void Update() { if (!_isEndUpdate) { _lifeCount += Time.deltaTime; if (_lifeCount > FlightlingBurstDuration) { destoryEmitObject(FlightlingBurstDestroyDuration); _isEndUpdate = true; } } } private void OnTriggerEnter(Collider collider) { if (!_isEndUpdate && collider.gameObject.tag == getHostileTagString()) { addDamageToCollisionCharacter(collider, getDefaultDamageObject()); } } } }