using Fie.Object; using System; namespace Fie.Enemies.HoovesRaces.Changeling { public class FieStateMachineChangelingBaseAttack : FieStateMachineGameCharacterBase { private bool _isEnd; public override void updateState(ref T gameCharacter) { if (gameCharacter is FieChangeling) { } } public override bool isEnd() { return _isEnd; } public override Type getNextState() { return typeof(FieStateMachineEnemiesAttackIdle); } } }