using UnityEngine; namespace Fie.Utility { public class FiePositionNormalizer : MonoBehaviour { private const float ROTATION_LOCK_DELAY = 0.1f; private Vector3 defaultPosition = Vector3.zero; private Quaternion defaultRotation = Quaternion.identity; private float rotationLockTimer; private void Start() { defaultPosition = base.transform.position; } private void Update() { if (rotationLockTimer < 0.1f) { rotationLockTimer += Time.deltaTime; defaultRotation = base.transform.rotation; } base.transform.position = defaultPosition; base.transform.rotation = defaultRotation; } } }