using Fie.Manager; using Fie.Object; using Fie.Utility; using GameDataEditor; using System; using UnityEngine; namespace Fie.Ponies.RisingSun { public class FieStateMachineRisingSunTeleportation : FieStateMachineRisingSunInterface { private enum TeleportationState { TELEPORTATION_START, TELEPORTATION_STANDBY, TELEPORTATION, TELEPORTATION_END } private const float TELEPORT_DEFAULT_SHILED_COST = 0.1f; private const float TELEPORT_DELAY = 0.2f; private const float TELEPORT_DURATION = 0.3f; private const float TELEPORT_DISTANCE = 1.5f; private TeleportationState _teleportationState; private bool _isEnd; private Type _nextState; private Vector3 _teleportNormalVec = Vector3.zero; private Vector3 _teleportTargetPos = Vector3.zero; private FieObjectGroundState _startGroundState; private Tweener _teleportTweener = new Tweener(); public override void updateState(ref T gameCharacter) { if (gameCharacter is FieRisingSun) { FieRisingSun fieRisingSun = gameCharacter as FieRisingSun; switch (_teleportationState) { case TeleportationState.TELEPORTATION_START: { _teleportNormalVec = fieRisingSun.externalInputVector.normalized; _teleportNormalVec.y *= 0.5f; if (fieRisingSun.groundState == FieObjectGroundState.Grounding && _teleportNormalVec.y <= 0f) { _teleportNormalVec.y = 0f; _teleportNormalVec.Normalize(); } if (_teleportNormalVec == Vector3.zero) { if (fieRisingSun.flipState == FieObjectFlipState.Left) { _teleportNormalVec = Vector3.left; } else { _teleportNormalVec = Vector3.right; } } _teleportTargetPos = fieRisingSun.position + _teleportNormalVec * 1.5f; int layerMask = 262656; if (Physics.Raycast(fieRisingSun.position, _teleportNormalVec, out RaycastHit hitInfo, 1.5f, layerMask)) { _teleportTargetPos = hitInfo.point; } fieRisingSun.SetDialog(FieMasterData.I.GetMasterData(GDEItemKeys.WordScriptTriggerType_WS_TRIGGER_TYPE_EVADED), 25); FieManagerBehaviour.I.RequestLobbyOnlyActivity(gameCharacter, FieMasterData.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_RISING_SUN_EVADE), FieMasterData.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_RISING_SUN_EVADE)); fieRisingSun.isEnableCollider = false; _teleportTweener.InitTweener(0.3f, fieRisingSun.position, _teleportTargetPos); _startGroundState = fieRisingSun.groundState; _teleportationState = TeleportationState.TELEPORTATION; break; } case TeleportationState.TELEPORTATION: { Vector3 lhs = fieRisingSun.position = _teleportTweener.UpdateParameterVec3(Time.deltaTime); fieRisingSun.setFlipByVector(fieRisingSun.externalInputVector.normalized); if (lhs == _teleportTargetPos) { fieRisingSun.damageSystem.calcShieldDirect((0f - fieRisingSun.healthStats.maxShield) * 0.1f); fieRisingSun.damageSystem.setRegenerateDelay(fieRisingSun.healthStats.regenerateDelay * 0.75f, roundToBigger: true); fieRisingSun.isEnableCollider = true; _teleportationState = TeleportationState.TELEPORTATION_END; _isEnd = true; if (fieRisingSun.groundState == FieObjectGroundState.Grounding) { if (_startGroundState == FieObjectGroundState.Flying) { fieRisingSun.animationManager.SetAnimation(4); } _nextState = typeof(FieStateMachineCommonIdle); } else { _nextState = typeof(FieStateMachineRisingSunTeleportationEndAir); } } break; } } fieRisingSun.physicalForce.SetPhysicalForce(gameCharacter.getNowMoveForce() * -1f, 500f); } } public override void initialize(FieGameCharacter gameCharacter) { gameCharacter.transform.localRotation = Quaternion.identity; gameCharacter.isEnableGravity = false; } public override void terminate(FieGameCharacter gameCharacter) { gameCharacter.transform.localRotation = Quaternion.identity; gameCharacter.isEnableGravity = true; gameCharacter.isEnableCollider = true; } public override float getDelay() { return 0.2f; } public override bool isEnd() { return _isEnd; } public override Type getNextState() { return _nextState; } } }