using Fie.Manager; using HutongGames.PlayMaker; using UnityEngine; namespace Fie.PlayMaker { [ActionCategory("Friendship is Epic")] public class FieFaderManagerForPlayMaker : FsmStateAction { public FieFaderManager.FadeType fadeType; public float fadeTime = 1f; public float delay; private float delayCount; private bool isLaunched; public override void Reset() { delayCount = 0f; isLaunched = false; } public override void OnUpdate() { if (!isLaunched) { if (delayCount <= delay) { delayCount += Time.deltaTime; } else { if (delayCount >= delay && fadeType != 0) { FieManagerBehaviour.I.LaunchFader(fadeType, fadeTime); } isLaunched = true; } } } } }