using Fie.Manager; using Fie.Object; using GameDataEditor; using Spine; using System; using System.Collections.Generic; using UnityEngine; namespace Fie.Enemies.HoovesRaces.QueenChrysalis { public class FieStateMachineQueenChrysalisMeteorShowerPrepare : FieStateMachineGameCharacterBase { private enum PreparingState { METEOR_SHOWER_PREPARE_START, METEOR_SHOWER_PREPARE_END } public const float METEOR_SHOWER_AIR_DRAG = 500f; private Type _nextState = typeof(FieStateMachineCommonIdle); private PreparingState _fireState; private bool _isEnd; private bool _isFinished; private FieEmitObjectQueenChrysalisMeteorShowerConcentration _concentrationObject; private FieEmitObjectQueenChrysalisHornEffect _hornEffect; private float _initializedDrag; public override void updateState(ref T gameCharacter) { FieQueenChrysalis chrysalis = gameCharacter as FieQueenChrysalis; if (!(chrysalis == null)) { switch (_fireState) { case PreparingState.METEOR_SHOWER_PREPARE_START: { chrysalis.SetDialog(100, FieMasterData.I.GetMasterData(GDEItemKeys.WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_5)); TrackEntry trackEntry = chrysalis.animationManager.SetAnimation(26, isLoop: false, isForceSet: true); _hornEffect = FieManagerBehaviour.I.EmitObject(chrysalis.hornTransform, Vector3.zero, null); _concentrationObject = FieManagerBehaviour.I.EmitObject(chrysalis.concentrationTransform, chrysalis.flipDirectionVector); chrysalis.emotionController.SetDefaultEmoteAnimationID(31); chrysalis.emotionController.SetEmoteAnimation(31, isForceSet: true); chrysalis._isEffectivePull = true; if (trackEntry != null) { trackEntry.Complete += delegate { _nextState = typeof(FieStateMachineQueenChrysalisMeteorShowerAttacking); _isEnd = true; }; trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e) { if (e.Data.Name == "move") { Vector3 moveForce = Vector3.up * e.Float; chrysalis.isEnableGravity = false; chrysalis.resetMoveForce(); chrysalis.setMoveForce(moveForce, 0.5f); } if (e.Data.Name == "activate") { if (_concentrationObject != null) { _concentrationObject.StopEffect(); } chrysalis.emotionController.SetDefaultEmoteAnimationID(30); chrysalis.emotionController.SetEmoteAnimation(30, isForceSet: true); chrysalis._isEffectivePull = false; } if (e.Data.Name == "fire") { FieManagerBehaviour.I.EmitObject(chrysalis.hornTransform, chrysalis.flipDirectionVector); chrysalis.SetDialog(100, FieMasterData.I.GetMasterData(GDEItemKeys.WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_1), FieMasterData.I.GetMasterData(GDEItemKeys.WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_2)); } }; } else { _isEnd = true; } _fireState = PreparingState.METEOR_SHOWER_PREPARE_END; break; } } } } public override void initialize(FieGameCharacter gameCharacter) { if (!(gameCharacter == null)) { gameCharacter.isEnableAutoFlip = false; gameCharacter.isEnableGravity = true; gameCharacter.resetMoveForce(); autoFlipToEnemy(gameCharacter); Rigidbody component = gameCharacter.GetComponent(); if (component != null) { _initializedDrag = component.drag; component.drag = 500f; } } } public override void terminate(FieGameCharacter gameCharacter) { FieQueenChrysalis fieQueenChrysalis = gameCharacter as FieQueenChrysalis; if (!(fieQueenChrysalis == null)) { fieQueenChrysalis.isEnableGravity = true; fieQueenChrysalis.isEnableAutoFlip = true; fieQueenChrysalis.resetMoveForce(); if (_concentrationObject != null) { _concentrationObject.StopEffect(); } if ((bool)_hornEffect) { _hornEffect.Kill(); } Rigidbody component = fieQueenChrysalis.GetComponent(); if (component != null) { component.drag = _initializedDrag; } fieQueenChrysalis.emotionController.SetDefaultEmoteAnimationID(30); fieQueenChrysalis.emotionController.SetEmoteAnimation(30, isForceSet: true); fieQueenChrysalis._isEffectivePull = false; } } public override List getAllowedStateList() { return new List(); } public override bool isEnd() { return _isEnd; } public override Type getNextState() { return _nextState; } public override bool isFinished() { return _isFinished; } } }