using Fie.Object; namespace Fie.Enemies.HoovesRaces.Flightling { public class FieFlightlingAnimationContainer : FieEnemiesHoovesRacesAnimationContainer { public enum FlightlingAnimationList { JUMP = 8, JUMP_LANDING, FALL, MELEE, SHOOT, JUMPING_SHOOT, BACK_STEP, ARRIVAL, EMOTION_NORMAL, MAX_FLIGHTLING_ANIMATION } public FieFlightlingAnimationContainer() { addAnimationData(8, new FieSkeletonAnimationObject(0, "jump_idle")); addAnimationData(9, new FieSkeletonAnimationObject(0, "jump_end_shallow")); addAnimationData(10, new FieSkeletonAnimationObject(0, "fall")); addAnimationData(11, new FieSkeletonAnimationObject(0, "melee")); addAnimationData(12, new FieSkeletonAnimationObject(0, "shoot")); addAnimationData(13, new FieSkeletonAnimationObject(0, "jumping_shoot")); addAnimationData(14, new FieSkeletonAnimationObject(0, "backstep")); addAnimationData(15, new FieSkeletonAnimationObject(0, "arrival")); addAnimationData(16, new FieSkeletonAnimationObject(1, "emotion_normal")); } } }