using Fie.Object; namespace Fie.Enemies.HoovesRaces { [FiePrefabInfo("Prefabs/Enemies/ChangelingForces/Common/ChangelingForcesArrivalFire")] public class FieEmitObjectChangelingForcesArrivalFireEffect : FieEmittableObjectBase { private const float DURATION = 2f; private void Start() { destoryEmitObject(2f); } } }