using UnityEngine; public class FieBrobShadow : MonoBehaviour { private float _initHight; private void Start() { Vector3 position = base.transform.parent.position; float y = position.y; Vector3 position2 = base.transform.position; _initHight = y - position2.y; } private void LateUpdate() { base.transform.position = base.transform.parent.position + Vector3.down * _initHight; base.transform.rotation = Quaternion.LookRotation(Vector3.up, base.transform.parent.forward); } }