#pragma kernel CSMain

RWTexture3D<uint> RG0;

int Res;

[numthreads(16,16,1)]
void CSMain (uint3 id : SV_DispatchThreadID)
{
    for (int i = 0; i < Res; i++)
    {
        RG0[uint3(id.xy, i)] = 0;
    }
}