using System; using UnityEngine; using System.Collections; public class ServerTime : MonoBehaviour { // Update is called once per frame void OnGUI() { GUILayout.BeginArea(new Rect(Screen.width/2-100, 0, 200,30)); GUILayout.Label(string.Format("Time Offset: {0}", PhotonNetwork.ServerTimestamp - Environment.TickCount)); if (GUILayout.Button("fetch")) { PhotonNetwork.FetchServerTimestamp(); } GUILayout.EndArea(); } }