using System.Collections.Generic; using UnityEngine; using System.Collections; [RequireComponent(typeof(PhotonView))] public class InRoomChat : Photon.MonoBehaviour { public Rect GuiRect = new Rect(0,0, 250,300); public bool IsVisible = true; public bool AlignBottom = false; public List messages = new List(); private string inputLine = ""; private Vector2 scrollPos = Vector2.zero; public static readonly string ChatRPC = "Chat"; public void Start() { if (this.AlignBottom) { this.GuiRect.y = Screen.height - this.GuiRect.height; } } public void OnGUI() { if (!this.IsVisible || !PhotonNetwork.inRoom) { return; } if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.KeypadEnter || Event.current.keyCode == KeyCode.Return)) { if (!string.IsNullOrEmpty(this.inputLine)) { this.photonView.RPC("Chat", PhotonTargets.All, this.inputLine); this.inputLine = ""; GUI.FocusControl(""); return; // printing the now modified list would result in an error. to avoid this, we just skip this single frame } else { GUI.FocusControl("ChatInput"); } } GUI.SetNextControlName(""); GUILayout.BeginArea(this.GuiRect); scrollPos = GUILayout.BeginScrollView(scrollPos); GUILayout.FlexibleSpace(); for (int i = messages.Count - 1; i >= 0; i--) { GUILayout.Label(messages[i]); } GUILayout.EndScrollView(); GUILayout.BeginHorizontal(); GUI.SetNextControlName("ChatInput"); inputLine = GUILayout.TextField(inputLine); if (GUILayout.Button("Send", GUILayout.ExpandWidth(false))) { this.photonView.RPC("Chat", PhotonTargets.All, this.inputLine); this.inputLine = ""; GUI.FocusControl(""); } GUILayout.EndHorizontal(); GUILayout.EndArea(); } [PunRPC] public void Chat(string newLine, PhotonMessageInfo mi) { string senderName = "anonymous"; if (mi.sender != null) { if (!string.IsNullOrEmpty(mi.sender.NickName)) { senderName = mi.sender.NickName; } else { senderName = "player " + mi.sender.ID; } } this.messages.Add(senderName +": " + newLine); } public void AddLine(string newLine) { this.messages.Add(newLine); } }