// Cinema Suite
using UnityEngine;
namespace CinemaDirector
{
///
/// Event that captures a screenshot when triggered.
///
[CutsceneItem("Utility", "Storyboard", CutsceneItemGenre.GlobalItem)]
public class StoryboardEvent : CinemaGlobalEvent
{
public static int Count = 0; // Count how many screenshots have been captured.
///
/// Capture screenshot on trigger.
///
public override void Trigger()
{
Application.CaptureScreenshot(string.Format(@"Assets\{0}{1}.png", this.gameObject.name, Count++));
}
}
}