// Cinema Suite
using UnityEngine;
namespace CinemaDirector
{
///
/// Stop a given Cutscene from playing.
///
[CutsceneItem("Cutscene", "Stop Cutscene", CutsceneItemGenre.GlobalItem)]
public class StopCutscene : CinemaGlobalEvent
{
// The cutscene to be stopped.
public Cutscene cutscene;
///
/// Trigger this event and stop the given Cutscene from playing.
///
public override void Trigger()
{
if (cutscene != null)
{
cutscene.Stop();
}
}
}
}