// Cinema Suite using UnityEngine; namespace CinemaDirector { /// /// Play a given Cutscene. /// [CutsceneItem("Cutscene", "Play Cutscene", CutsceneItemGenre.GlobalItem)] public class PlayCutscene : CinemaGlobalEvent { // The Cutscene to be played. public Cutscene cutscene; /// /// Trigger this event and Play the given Cutscene. /// public override void Trigger() { if (cutscene != null) { cutscene.Play(); } } } }