using UnityEngine;
namespace CinemaDirector
{
///
/// An event for calling the game object send message method.
/// Cannot be reversed.
///
[CutsceneItemAttribute("Game Object", "Send Message", CutsceneItemGenre.ActorItem)]
public class SendMessageGameObject : CinemaActorEvent
{
public string MethodName = string.Empty;
public object Parameter = null;
public SendMessageOptions SendMessageOptions = SendMessageOptions.DontRequireReceiver;
///
/// Trigger this event and send the message.
///
/// the actor to send the message to.
public override void Trigger(GameObject actor)
{
if (actor != null)
{
actor.SendMessage(MethodName, Parameter, SendMessageOptions);
}
}
}
}