using UnityEngine; using UnityEngine.UI; namespace Fie.UI { public class FieSkillTreeDetailCursorUI : MonoBehaviour { [SerializeField] private Image _backGround; public RectTransform rectTransform; private void Awake() { rectTransform.localScale = Vector3.zero; _backGround.color = Color.clear; } public void Hide() { rectTransform.localScale = Vector3.zero; _backGround.color = Color.clear; } public void Show() { rectTransform.localScale = Vector3.one; _backGround.color = Color.white * 0.75f; } } }