using UnityEngine; namespace Fie.UI { public class FieLobbySelectableUIHeader : MonoBehaviour { [SerializeField] private FieUIConstant2DText _titleText; [SerializeField] private FieUIConstant2DText _descText; public void SetHeaderTexts(string titleText, string descText) { _titleText.TmpTextObject.text = titleText; _descText.TmpTextObject.text = descText; } } }