// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // GameDataEditor.VectorExtensions using GameDataEditor; using UnityEngine; namespace GameDataEditor { public static class VectorExtensions { public static bool NearlyEqual(this Vector3 variable, Vector3 other) { return variable.x.NearlyEqual(other.x) && variable.y.NearlyEqual(other.y) && variable.z.NearlyEqual(other.z); } } }