// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // GameDataEditor.IGDEData using System.Collections.Generic; namespace GameDataEditor { public abstract class IGDEData { protected string _key; public string Key { get { return _key; } private set { _key = value; } } public abstract void LoadFromDict(string key, Dictionary dict); public abstract void LoadFromSavedData(string key); } }