// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // GameDataEditor.GDELevelTableData using System.Collections.Generic; using GameDataEditor; namespace GameDataEditor { public class GDELevelTableData : IGDEData { private static string LevelKey = "Level"; private int _Level; private static string SkillPointKey = "SkillPoint"; private int _SkillPoint; private static string ExpRequirementKey = "ExpRequirement"; private int _ExpRequirement; public int Level { get { return _Level; } set { if (_Level != value) { _Level = value; GDEDataManager.SetInt(_key + "_" + LevelKey, _Level); } } } public int SkillPoint { get { return _SkillPoint; } set { if (_SkillPoint != value) { _SkillPoint = value; GDEDataManager.SetInt(_key + "_" + SkillPointKey, _SkillPoint); } } } public int ExpRequirement { get { return _ExpRequirement; } set { if (_ExpRequirement != value) { _ExpRequirement = value; GDEDataManager.SetInt(_key + "_" + ExpRequirementKey, _ExpRequirement); } } } public GDELevelTableData() { _key = string.Empty; } public GDELevelTableData(string key) { _key = key; } public override void LoadFromDict(string dataKey, Dictionary dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); return; } dict.TryGetInt(LevelKey, out _Level); dict.TryGetInt(SkillPointKey, out _SkillPoint); dict.TryGetInt(ExpRequirementKey, out _ExpRequirement); LoadFromSavedData(dataKey); } public override void LoadFromSavedData(string dataKey) { _key = dataKey; _Level = GDEDataManager.GetInt(_key + "_" + LevelKey, _Level); _SkillPoint = GDEDataManager.GetInt(_key + "_" + SkillPointKey, _SkillPoint); _ExpRequirement = GDEDataManager.GetInt(_key + "_" + ExpRequirementKey, _ExpRequirement); } public void Reset_Level() { GDEDataManager.ResetToDefault(_key, LevelKey); GDEDataManager.Get(_key, out var data); data.TryGetInt(LevelKey, out _Level); } public void Reset_SkillPoint() { GDEDataManager.ResetToDefault(_key, SkillPointKey); GDEDataManager.Get(_key, out var data); data.TryGetInt(SkillPointKey, out _SkillPoint); } public void Reset_ExpRequirement() { GDEDataManager.ResetToDefault(_key, ExpRequirementKey); GDEDataManager.Get(_key, out var data); data.TryGetInt(ExpRequirementKey, out _ExpRequirement); } public void ResetAll() { GDEDataManager.ResetToDefault(_key, LevelKey); GDEDataManager.ResetToDefault(_key, SkillPointKey); GDEDataManager.ResetToDefault(_key, ExpRequirementKey); GDEDataManager.Get(_key, out var data); LoadFromDict(_key, data); } } }