// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // GameDataEditor.GDEItemKeys namespace GameDataEditor { public class GDEItemKeys { public static string ConstantTextList_FONT = "FONT"; public static string ConstantTextList_FONT_SIZE_RATE = "FONT_SIZE_RATE"; public static string ConstantTextList_GUI_COMMON_PLACEHOLDER = "GUI_COMMON_PLACEHOLDER"; public static string ConstantTextList_GUI_COMMON_OK = "GUI_COMMON_OK"; public static string ConstantTextList_GUI_COMMON_CANCEL = "GUI_COMMON_CANCEL"; public static string ConstantTextList_GUI_COMMON_CONFIRM = "GUI_COMMON_CONFIRM"; public static string ConstantTextList_GUI_COMMON_CONNECTING = "GUI_COMMON_CONNECTING"; public static string ConstantTextList_GUI_COMMON_BACK = "GUI_COMMON_BACK"; public static string ConstantTextList_TITLE_AUTH_HEADER = "TITLE_AUTH_HEADER"; public static string ConstantTextList_TITLE_AUTH_BUTTON = "TITLE_AUTH_BUTTON"; public static string ConstantTextList_TITLE_AUTH_LOGIN_MENU = "TITLE_AUTH_LOGIN_MENU"; public static string ConstantTextList_TITLE_AUTH_LOGIN_USER_NAME = "TITLE_AUTH_LOGIN_USER_NAME"; public static string ConstantTextList_TITLE_AUTH_LOGIN_PASSWORD = "TITLE_AUTH_LOGIN_PASSWORD"; public static string ConstantTextList_TITLE_AUTH_REMEMBER_ME = "TITLE_AUTH_REMEMBER_ME"; public static string ConstantTextList_TITLE_AUTH_FAILED = "TITLE_AUTH_FAILED"; public static string ConstantTextList_TITLE_AUTH_OFFLINE_MODE = "TITLE_AUTH_OFFLINE_MODE"; public static string ConstantTextList_TITLE_AUTH_REGION = "TITLE_AUTH_REGION"; public static string ConstantTextList_PLAYER_WINDOW_LV_TEXT = "PLAYER_WINDOW_LV_TEXT"; public static string ConstantTextList_LOBBY_CREATE_MATCH = "LOBBY_CREATE_MATCH"; public static string ConstantTextList_LOBBY_QUICK_MATCH = "LOBBY_QUICK_MATCH"; public static string ConstantTextList_LOBBY_PRIVATE_MATCH = "LOBBY_PRIVATE_MATCH"; public static string ConstantTextList_LOBBY_OPTION = "LOBBY_OPTION"; public static string ConstantTextList_LOBBY_CHOOSE_CHARACTER = "LOBBY_CHOOSE_CHARACTER"; public static string ConstantTextList_LOBBY_CHOOSE_CHARACTER_1P = "LOBBY_CHOOSE_CHARACTER_1P"; public static string ConstantTextList_LOBBY_CHOOSE_CHARACTER_2P = "LOBBY_CHOOSE_CHARACTER_2P"; public static string ConstantTextList_LOBBY_CHOOSE_CHARACTER_NOT_EXIST = "LOBBY_CHOOSE_CHARACTER_NOT_EXIST"; public static string ConstantTextList_LOBBY_ENTER_YOUR_NAME = "LOBBY_ENTER_YOUR_NAME"; public static string ConstantTextList_LOBBY_OK_BUTTON = "LOBBY_OK_BUTTON"; public static string ConstantTextList_LOBBY_CHOOSE_DIFFICULTY = "LOBBY_CHOOSE_DIFFICULTY"; public static string ConstantTextList_LOBBY_DIFFICULTY_LABEL = "LOBBY_DIFFICULTY_LABEL"; public static string ConstantTextList_LOBBY_CHOOSE_ENEMY_TYPE = "LOBBY_CHOOSE_ENEMY_TYPE"; public static string ConstantTextList_LOBBY_ENEMY_TYPE_LABEL = "LOBBY_ENEMY_TYPE_LABEL"; public static string ConstantTextList_LOBBY_CHOOSE_MAP = "LOBBY_CHOOSE_MAP"; public static string ConstantTextList_LOBBY_MAP_LABEL = "LOBBY_MAP_LABEL"; public static string ConstantTextList_LOBBY_PRIVACY_SETTING = "LOBBY_PRIVACY_SETTING"; public static string ConstantTextList_LOBBY_PRIVACY_SETTING_LABEL = "LOBBY_PRIVACY_SETTING_LABEL"; public static string ConstantTextList_LOBBY_ROOM_PASSWORD = "LOBBY_ROOM_PASSWORD"; public static string ConstantTextList_LOBBY_GO_TO_GAME_INFROMATION = "LOBBY_GO_TO_GAME_INFROMATION"; public static string ConstantTextList_LOBBY_BACK_TO_MENU = "LOBBY_BACK_TO_MENU"; public static string ConstantTextList_LOBBY_COUNTDOWN_TO_GO = "LOBBY_COUNTDOWN_TO_GO"; public static string ConstantTextList_LOBBY_COUNTDOWN_TO_BACK = "LOBBY_COUNTDOWN_TO_BACK"; public static string ConstantTextList_LOBBY_WAITING_FOR_CREATE_ROOM = "LOBBY_WAITING_FOR_CREATE_ROOM"; public static string ConstantTextList_LOBBY_WAITING_FOR_MATCH = "LOBBY_WAITING_FOR_MATCH"; public static string ConstantTextList_LOBBY_PRIVATE_MATCH_INFORMATION = "LOBBY_PRIVATE_MATCH_INFORMATION"; public static string ConstantTextList_LOBBY_WAITING_FOR_PRIVATE_MATCH = "LOBBY_WAITING_FOR_PRIVATE_MATCH"; public static string ConstantTextList_LOBBY_ERROR_MISSING_NETWORK_CONNNECTION = "LOBBY_ERROR_MISSING_NETWORK_CONNNECTION"; public static string ConstantTextList_LOBBY_ERROR_FAILD_TO_CREATE_ROOM = "LOBBY_ERROR_FAILD_TO_CREATE_ROOM"; public static string ConstantTextList_LOBBY_ERROR_FAILD_TO_JOIN_ROOM = "LOBBY_ERROR_FAILD_TO_JOIN_ROOM"; public static string ConstantTextList_LOBBY_ERROR_TITLE_ANY_NETWORK = "LOBBY_ERROR_TITLE_ANY_NETWORK"; public static string ConstantTextList_LOBBY_INFORMATION_TITLE_ANY_NETWORK = "LOBBY_INFORMATION_TITLE_ANY_NETWORK"; public static string ConstantTextList_OPTION_MENU_TITLE = "OPTION_MENU_TITLE"; public static string ConstantTextList_OPTION_MENU_CATEGORY_GRAPHICS = "OPTION_MENU_CATEGORY_GRAPHICS"; public static string ConstantTextList_OPTION_MENU_SCREEN_RESOLUTION = "OPTION_MENU_SCREEN_RESOLUTION"; public static string ConstantTextList_OPTION_MENU_FULL_SCREEN = "OPTION_MENU_FULL_SCREEN"; public static string ConstantTextList_OPTION_MENU_CATEGORY_ACCESSIBILITY = "OPTION_MENU_CATEGORY_ACCESSIBILITY"; public static string ConstantTextList_OPTION_MENU_LANGUAGE = "OPTION_MENU_LANGUAGE"; public static string ConstantTextList_OPTION_MENU_QUALITY = "OPTION_MENU_QUALITY"; public static string ConstantTextList_OPTION_MENU_QUALITY_RESTART_REQUIRED = "OPTION_MENU_QUALITY_RESTART_REQUIRED"; public static string ConstantTextList_OPTION_MENU_QUALITY_0 = "OPTION_MENU_QUALITY_0"; public static string ConstantTextList_OPTION_MENU_QUALITY_1 = "OPTION_MENU_QUALITY_1"; public static string ConstantTextList_OPTION_MENU_QUALITY_2 = "OPTION_MENU_QUALITY_2"; public static string ConstantTextList_OPTION_MENU_QUALITY_3 = "OPTION_MENU_QUALITY_3"; public static string ConstantTextList_OPTION_MENU_DIFFICULTY = "OPTION_MENU_DIFFICULTY"; public static string ConstantTextList_OPTION_MENU_CURRENT_DIFFICULTY = "OPTION_MENU_CURRENT_DIFFICULTY"; public static string ConstantTextList_OPTION_RESTART_REQUIRED = "OPTION_RESTART_REQUIRED"; public static string ConstantTextList_OPTION_KEYCONFIG = "OPTION_KEYCONFIG"; public static string ConstantTextList_OPTION_KEYCONFIG_BUTTON = "OPTION_KEYCONFIG_BUTTON"; public static string ConstantTextList_ENEMY_TYPE_INSECT = "ENEMY_TYPE_INSECT"; public static string ConstantTextList_ENEMY_TYPE_SHADOW_PONY = "ENEMY_TYPE_SHADOW_PONY"; public static string ConstantTextList_DIFFICULTY_EASY = "DIFFICULTY_EASY"; public static string ConstantTextList_DIFFICULTY_NORMAL = "DIFFICULTY_NORMAL"; public static string ConstantTextList_DIFFICULTY_HARD = "DIFFICULTY_HARD"; public static string ConstantTextList_DIFFICULTY_VERY_HARD = "DIFFICULTY_VERY_HARD"; public static string ConstantTextList_DIFFICULTY_NIGHTMARE = "DIFFICULTY_NIGHTMARE"; public static string ConstantTextList_DIFFICULTY_CHAOS = "DIFFICULTY_CHAOS"; public static string ConstantTextList_DIFFICULTY_DESC_EASY = "DIFFICULTY_DESC_EASY"; public static string ConstantTextList_DIFFICULTY_DESC_NORMAL = "DIFFICULTY_DESC_NORMAL"; public static string ConstantTextList_DIFFICULTY_DESC_HARD = "DIFFICULTY_DESC_HARD"; public static string ConstantTextList_DIFFICULTY_DESC_VERY_HARD = "DIFFICULTY_DESC_VERY_HARD"; public static string ConstantTextList_DIFFICULTY_DESC_NIGHTMARE = "DIFFICULTY_DESC_NIGHTMARE"; public static string ConstantTextList_DIFFICULTY_DESC_CHAOS = "DIFFICULTY_DESC_CHAOS"; public static string ConstantTextList_MAP_NAME_THE_OLD_CASTLE = "MAP_NAME_THE_OLD_CASTLE"; public static string ConstantTextList_MAP_NAME_THE_CRYSTAL_EMPIRE = "MAP_NAME_THE_CRYSTAL_EMPIRE"; public static string ConstantTextList_MAP_NAME_THE_MOON = "MAP_NAME_THE_MOON"; public static string ConstantTextList_ELEMENT_NAME_MAGIC = "ELEMENT_NAME_MAGIC"; public static string ConstantTextList_ELEMENT_NAME_PONICO = "ELEMENT_NAME_PONICO"; public static string ConstantTextList_ELEMENT_NAME_KINDNESS = "ELEMENT_NAME_KINDNESS"; public static string ConstantTextList_ELEMENT_NAME_LAUGHTER = "ELEMENT_NAME_LAUGHTER"; public static string ConstantTextList_ELEMENT_NAME_LOYALTY = "ELEMENT_NAME_LOYALTY"; public static string ConstantTextList_ELEMENT_NAME_GENEROSITY = "ELEMENT_NAME_GENEROSITY"; public static string ConstantTextList_ELEMENT_NAME_HONESTY = "ELEMENT_NAME_HONESTY"; public static string ConstantTextList_ELEMENT_NAME_MAGIC_SIMPLE = "ELEMENT_NAME_MAGIC_SIMPLE"; public static string ConstantTextList_ELEMENT_NAME_PONICO_SIMPLE = "ELEMENT_NAME_PONICO_SIMPLE"; public static string ConstantTextList_ELEMENT_NAME_KINDNESS_SIMPLE = "ELEMENT_NAME_KINDNESS_SIMPLE"; public static string ConstantTextList_ELEMENT_NAME_LAUGHTER_SIMPLE = "ELEMENT_NAME_LAUGHTER_SIMPLE"; public static string ConstantTextList_ELEMENT_NAME_LOYALTY_SIMPLE = "ELEMENT_NAME_LOYALTY_SIMPLE"; public static string ConstantTextList_ELEMENT_NAME_GENEROSITY_SIMPLE = "ELEMENT_NAME_GENEROSITY_SIMPLE"; public static string ConstantTextList_ELEMENT_NAME_HONESTY_SIMPLE = "ELEMENT_NAME_HONESTY_SIMPLE"; public static string ConstantTextList_ENEMY_NAME_CHANGELING = "ENEMY_NAME_CHANGELING"; public static string ConstantTextList_ENEMY_NAME_FLIGHTLING = "ENEMY_NAME_FLIGHTLING"; public static string ConstantTextList_ENEMY_NAME_CHANGELING_ALPHA = "ENEMY_NAME_CHANGELING_ALPHA"; public static string ConstantTextList_ENEMY_NAME_THE_QUEEN_OF_INSECTS = "ENEMY_NAME_THE_QUEEN_OF_INSECTS"; public static string ConstantTextList_ENEMY_NAME_THE_CRYSTAL_TYRANT = "ENEMY_NAME_THE_CRYSTAL_TYRANT"; public static string ConstantTextList_ENEMY_NAME_THE_NIGHTMARE = "ENEMY_NAME_THE_NIGHTMARE"; public static string ConstantTextList_KEYMAP_DESCRIPTION = "KEYMAP_DESCRIPTION"; public static string ConstantTextList_SELF_REVIVE_DESCRIPTION = "SELF_REVIVE_DESCRIPTION"; public static string ConstantTextList_REVIVE_DESCRIPTION = "REVIVE_DESCRIPTION"; public static string ConstantTextList_SELF_REVIVE_DESCRIPTION_DISABLE = "SELF_REVIVE_DESCRIPTION_DISABLE"; public static string ConstantTextList_REVIVE_DESCRIPTION_DISABLE = "REVIVE_DESCRIPTION_DISABLE"; public static string ConstantTextList_LOBBY_DISCRIPTION = "LOBBY_DISCRIPTION"; public static string ConstantTextList_ACTIVITY_TITLE_ARE_YOU_READY = "ACTIVITY_TITLE_ARE_YOU_READY"; public static string ConstantTextList_ACTIVITY_TITLE_LOBBY_INFO = "ACTIVITY_TITLE_LOBBY_INFO"; public static string ConstantTextList_ACTIVITY_TITLE_KEY_MAP = "ACTIVITY_TITLE_KEY_MAP"; public static string ConstantTextList_ACTIVITY_TITLE_RETURNING_PORTAL_INFO = "ACTIVITY_TITLE_RETURNING_PORTAL_INFO"; public static string ConstantTextList_ACTIVITY_TITLE_DEPATURE_PORTAL_INFO = "ACTIVITY_TITLE_DEPATURE_PORTAL_INFO"; public static string ConstantTextList_ACTIVITY_TITLE_OBJECTIVE_SURVIVAL = "ACTIVITY_TITLE_OBJECTIVE_SURVIVAL"; public static string ConstantTextList_ACTIVITY_TITLE_ANYONE_DEFEATED = "ACTIVITY_TITLE_ANYONE_DEFEATED"; public static string ConstantTextList_ACTIVITY_TITLE_MYSELF_DEFEATED = "ACTIVITY_TITLE_MYSELF_DEFEATED"; public static string ConstantTextList_ACTIVITY_TITLE_FRIENDSHIP_POINT_INFO = "ACTIVITY_TITLE_FRIENDSHIP_POINT_INFO"; public static string ConstantTextList_ACTIVITY_TITLE_CURRENT_WAVE_COMPLETED = "ACTIVITY_TITLE_CURRENT_WAVE_COMPLETED"; public static string ConstantTextList_ACTIVITY_TITLE_ALL_WAVES_COMPLETED = "ACTIVITY_TITLE_ALL_WAVES_COMPLETED"; public static string ConstantTextList_ACTIVITY_TITLE_ELE_MAGIC_DESCRIPTION = "ACTIVITY_TITLE_ELE_MAGIC_DESCRIPTION"; public static string ConstantTextList_ACTIVITY_TITLE_ELE_MAGIC_EVADE = "ACTIVITY_TITLE_ELE_MAGIC_EVADE"; public static string ConstantTextList_ACTIVITY_TITLE_ELE_MAGIC_BASE_ATTACK = "ACTIVITY_TITLE_ELE_MAGIC_BASE_ATTACK"; public static string ConstantTextList_ACTIVITY_TITLE_ELE_MAGIC_ABILITY_1 = "ACTIVITY_TITLE_ELE_MAGIC_ABILITY_1"; public static string ConstantTextList_ACTIVITY_TITLE_ELE_MAGIC_ABILITY_2 = "ACTIVITY_TITLE_ELE_MAGIC_ABILITY_2"; public static string ConstantTextList_ACTIVITY_TITLE_ELE_MAGIC_ABILITY_3 = "ACTIVITY_TITLE_ELE_MAGIC_ABILITY_3"; public static string ConstantTextList_ACTIVITY_TITLE_ELE_HONESTY_DESCRIPTION = "ACTIVITY_TITLE_ELE_HONESTY_DESCRIPTION"; public static string ConstantTextList_ACTIVITY_TITLE_ELE_HONESTY_EVADE = "ACTIVITY_TITLE_ELE_HONESTY_EVADE"; public static string ConstantTextList_ACTIVITY_TITLE_ELE_HONESTY_BASE_ATTACK = "ACTIVITY_TITLE_ELE_HONESTY_BASE_ATTACK"; public static string ConstantTextList_ACTIVITY_TITLE_ELE_HONESTY_ABILITY_1 = "ACTIVITY_TITLE_ELE_HONESTY_ABILITY_1"; public static string ConstantTextList_ACTIVITY_TITLE_ELE_HONESTY_ABILITY_2 = "ACTIVITY_TITLE_ELE_HONESTY_ABILITY_2"; public static string ConstantTextList_ACTIVITY_TITLE_ELE_HONESTY_ABILITY_3 = "ACTIVITY_TITLE_ELE_HONESTY_ABILITY_3"; public static string ConstantTextList_ACTIVITY_TITLE_ELE_LOYALTY_DESCRIPTION = "ACTIVITY_TITLE_ELE_LOYALTY_DESCRIPTION"; public static string ConstantTextList_ACTIVITY_TITLE_ELE_LOYALTY_EVADE = "ACTIVITY_TITLE_ELE_LOYALTY_EVADE"; public static string ConstantTextList_ACTIVITY_TITLE_ELE_LOYALTY_BASE_ATTACK = "ACTIVITY_TITLE_ELE_LOYALTY_BASE_ATTACK"; public static string ConstantTextList_ACTIVITY_TITLE_ELE_LOYALTY_ABILITY_1 = "ACTIVITY_TITLE_ELE_LOYALTY_ABILITY_1"; public static string ConstantTextList_ACTIVITY_TITLE_ELE_LOYALTY_ABILITY_2 = "ACTIVITY_TITLE_ELE_LOYALTY_ABILITY_2"; public static string ConstantTextList_ACTIVITY_TITLE_ELE_LOYALTY_ABILITY_3 = "ACTIVITY_TITLE_ELE_LOYALTY_ABILITY_3"; public static string ConstantTextList_ACTIVITY_TITLE_RISING_SIUN_DESCRIPTION = "ACTIVITY_TITLE_RISING_SIUN_DESCRIPTION"; public static string ConstantTextList_ACTIVITY_TITLE_RISING_SUN_EVADE = "ACTIVITY_TITLE_RISING_SUN_EVADE"; public static string ConstantTextList_ACTIVITY_TITLE_RISING_SUN_BASE_ATTACK = "ACTIVITY_TITLE_RISING_SUN_BASE_ATTACK"; public static string ConstantTextList_ACTIVITY_TITLE_RISING_SUN_ABILITY_1 = "ACTIVITY_TITLE_RISING_SUN_ABILITY_1"; public static string ConstantTextList_ACTIVITY_TITLE_RISING_SUN_ABILITY_2 = "ACTIVITY_TITLE_RISING_SUN_ABILITY_2"; public static string ConstantTextList_ACTIVITY_TITLE_RISING_SUN_ABILITY_3 = "ACTIVITY_TITLE_RISING_SUN_ABILITY_3"; public static string ConstantTextList_INGAME_GAMEOVER_SCREEN_CAPTION = "INGAME_GAMEOVER_SCREEN_CAPTION"; public static string ConstantTextList_INGAME_GAMEOVER_SCREEN_PENALTY_DESCRIPTION = "INGAME_GAMEOVER_SCREEN_PENALTY_DESCRIPTION"; public static string ConstantTextList_INGAME_GAMEOVER_SCREEN_BUTTON_RETRY = "INGAME_GAMEOVER_SCREEN_BUTTON_RETRY"; public static string ConstantTextList_INGAME_GAMEOVER_SCREEN_BUTTON_QUIT = "INGAME_GAMEOVER_SCREEN_BUTTON_QUIT"; public static string ConstantTextList_INGAME_GAMEOVER_WAITING_HOST = "INGAME_GAMEOVER_WAITING_HOST"; public static string ConstantTextList_ACTIVITY_NOTE_SUCCEED_TO_CONNECT_MASTER_SERVER = "ACTIVITY_NOTE_SUCCEED_TO_CONNECT_MASTER_SERVER"; public static string ConstantTextList_ACTIVITY_NOTE_BOOT_IN_OFFLINE_MODE = "ACTIVITY_NOTE_BOOT_IN_OFFLINE_MODE"; public static string ConstantTextList_ACTIVITY_NOTE_ARE_YOU_READY = "ACTIVITY_NOTE_ARE_YOU_READY"; public static string ConstantTextList_ACTIVITY_NOTE_LOBBY_INFO = "ACTIVITY_NOTE_LOBBY_INFO"; public static string ConstantTextList_ACTIVITY_NOTE_RETURNING_PORTAL_INFO = "ACTIVITY_NOTE_RETURNING_PORTAL_INFO"; public static string ConstantTextList_ACTIVITY_NOTE_DEPATURE_PORTAL_INFO = "ACTIVITY_NOTE_DEPATURE_PORTAL_INFO"; public static string ConstantTextList_ACTIVITY_NOTE_KEY_MAP = "ACTIVITY_NOTE_KEY_MAP"; public static string ConstantTextList_ACTIVITY_NOTE_OBJECTIVE_SURVIVAL = "ACTIVITY_NOTE_OBJECTIVE_SURVIVAL"; public static string ConstantTextList_ACTIVITY_NOTE_ANYONE_DEFEATED = "ACTIVITY_NOTE_ANYONE_DEFEATED"; public static string ConstantTextList_ACTIVITY_NOTE_MYSELF_DEFEATED = "ACTIVITY_NOTE_MYSELF_DEFEATED"; public static string ConstantTextList_ACTIVITY_NOTE_FRIENDSHIP_POINT_INFO = "ACTIVITY_NOTE_FRIENDSHIP_POINT_INFO"; public static string ConstantTextList_ACTIVITY_NOTE_NEXT_WAVE = "ACTIVITY_NOTE_NEXT_WAVE"; public static string ConstantTextList_ACTIVITY_NOTE_ALL_WAVES_COMPLETED = "ACTIVITY_NOTE_ALL_WAVES_COMPLETED"; public static string ConstantTextList_ACTIVITY_NOTE_ELE_MAGIC_DESCRIPTION = "ACTIVITY_NOTE_ELE_MAGIC_DESCRIPTION"; public static string ConstantTextList_ACTIVITY_NOTE_ELE_MAGIC_EVADE = "ACTIVITY_NOTE_ELE_MAGIC_EVADE"; public static string ConstantTextList_ACTIVITY_NOTE_ELE_MAGIC_BASE_ATTACK = "ACTIVITY_NOTE_ELE_MAGIC_BASE_ATTACK"; public static string ConstantTextList_ACTIVITY_NOTE_ELE_MAGIC_ABILITY_1 = "ACTIVITY_NOTE_ELE_MAGIC_ABILITY_1"; public static string ConstantTextList_ACTIVITY_NOTE_ELE_MAGIC_ABILITY_2 = "ACTIVITY_NOTE_ELE_MAGIC_ABILITY_2"; public static string ConstantTextList_ACTIVITY_NOTE_ELE_MAGIC_ABILITY_3 = "ACTIVITY_NOTE_ELE_MAGIC_ABILITY_3"; public static string ConstantTextList_ACTIVITY_NOTE_ELE_HONESTY_DESCRIPTION = "ACTIVITY_NOTE_ELE_HONESTY_DESCRIPTION"; public static string ConstantTextList_ACTIVITY_NOTE_ELE_HONESTY_EVADE = "ACTIVITY_NOTE_ELE_HONESTY_EVADE"; public static string ConstantTextList_ACTIVITY_NOTE_ELE_HONESTY_BASE_ATTACK = "ACTIVITY_NOTE_ELE_HONESTY_BASE_ATTACK"; public static string ConstantTextList_ACTIVITY_NOTE_ELE_HONESTY_ABILITY_1 = "ACTIVITY_NOTE_ELE_HONESTY_ABILITY_1"; public static string ConstantTextList_ACTIVITY_NOTE_ELE_HONESTY_ABILITY_2 = "ACTIVITY_NOTE_ELE_HONESTY_ABILITY_2"; public static string ConstantTextList_ACTIVITY_NOTE_ELE_HONESTY_ABILITY_3 = "ACTIVITY_NOTE_ELE_HONESTY_ABILITY_3"; public static string ConstantTextList_ACTIVITY_NOTE_ELE_LOYALTY_DESCRIPTION = "ACTIVITY_NOTE_ELE_LOYALTY_DESCRIPTION"; public static string ConstantTextList_ACTIVITY_NOTE_ELE_LOYALTY_EVADE = "ACTIVITY_NOTE_ELE_LOYALTY_EVADE"; public static string ConstantTextList_ACTIVITY_NOTE_ELE_LOYALTY_BASE_ATTACK = "ACTIVITY_NOTE_ELE_LOYALTY_BASE_ATTACK"; public static string ConstantTextList_ACTIVITY_NOTE_ELE_LOYALTY_ABILITY_1 = "ACTIVITY_NOTE_ELE_LOYALTY_ABILITY_1"; public static string ConstantTextList_ACTIVITY_NOTE_ELE_LOYALTY_ABILITY_2 = "ACTIVITY_NOTE_ELE_LOYALTY_ABILITY_2"; public static string ConstantTextList_ACTIVITY_NOTE_ELE_LOYALTY_ABILITY_3 = "ACTIVITY_NOTE_ELE_LOYALTY_ABILITY_3"; public static string ConstantTextList_ACTIVITY_NOTE_RISING_SUN_DESCRIPTION = "ACTIVITY_NOTE_RISING_SUN_DESCRIPTION"; public static string ConstantTextList_ACTIVITY_NOTE_RISING_SUN_EVADE = "ACTIVITY_NOTE_RISING_SUN_EVADE"; public static string ConstantTextList_ACTIVITY_NOTE_RISING_SUN_BASE_ATTACK = "ACTIVITY_NOTE_RISING_SUN_BASE_ATTACK"; public static string ConstantTextList_ACTIVITY_NOTE_RISING_SUN_ABILITY_1 = "ACTIVITY_NOTE_RISING_SUN_ABILITY_1"; public static string ConstantTextList_ACTIVITY_NOTE_RISING_SUN_ABILITY_2 = "ACTIVITY_NOTE_RISING_SUN_ABILITY_2"; public static string ConstantTextList_ACTIVITY_NOTE_RISING_SUN_ABILITY_3 = "ACTIVITY_NOTE_RISING_SUN_ABILITY_3"; public static string ConstantTextList_SKILL_TREE_LEVEL_LABEL = "SKILL_TREE_LEVEL_LABEL"; public static string ConstantTextList_SKILL_TREE_SKILL_POINTS_LABEL = "SKILL_TREE_SKILL_POINTS_LABEL"; public static string ConstantTextList_SKILL_TREE_SKILL_LEVEL_GUIDE_LABEL = "SKILL_TREE_SKILL_LEVEL_GUIDE_LABEL"; public static string ConstantTextList_SKILL_TREE_REQUIRE_COST_LABLEL = "SKILL_TREE_REQUIRE_COST_LABLEL"; public static string ConstantTextList_SKILL_TREE_REQUIRE_UNLOCK_LABLEL = "SKILL_TREE_REQUIRE_UNLOCK_LABLEL"; public static string ConstantTextList_SKILL_TREE_CONFIRMATION_OF_UNLOCKING_TITLE = "SKILL_TREE_CONFIRMATION_OF_UNLOCKING_TITLE"; public static string ConstantTextList_SKILL_TREE_HEADER_TITLE = "SKILL_TREE_HEADER_TITLE"; public static string ConstantTextList_SKILL_TREE_GROUP_NAME_SPARKLY_CANNON = "SKILL_TREE_GROUP_NAME_SPARKLY_CANNON"; public static string ConstantTextList_SKILL_TREE_GROUP_NAME_SUMMON_ARROW = "SKILL_TREE_GROUP_NAME_SUMMON_ARROW"; public static string ConstantTextList_SKILL_TREE_GROUP_NAME_MAGIC_BUBBLE = "SKILL_TREE_GROUP_NAME_MAGIC_BUBBLE"; public static string ConstantTextList_SKILL_TREE_GROUP_NAME_DEFENSIVE_MAGICOLOGY = "SKILL_TREE_GROUP_NAME_DEFENSIVE_MAGICOLOGY"; public static string ConstantTextList_SKILL_TREE_GROUP_NAME_OFFENSIVE_MAGICOLOGY = "SKILL_TREE_GROUP_NAME_OFFENSIVE_MAGICOLOGY"; public static string ConstantTextList_SKILL_TREE_GROUP_NAME_TRICKY_ROPE = "SKILL_TREE_GROUP_NAME_TRICKY_ROPE"; public static string ConstantTextList_SKILL_TREE_GROUP_NAME_B_K_STOMP = "SKILL_TREE_GROUP_NAME_B_K_STOMP"; public static string ConstantTextList_SKILL_TREE_GROUP_NAME_YEEHAW = "SKILL_TREE_GROUP_NAME_YEEHAW"; public static string ConstantTextList_SKILL_TREE_GROUP_NAME_TOUGHNESS = "SKILL_TREE_GROUP_NAME_TOUGHNESS"; public static string ConstantTextList_SKILL_TREE_GROUP_NAME_KICKER_TRAINING = "SKILL_TREE_GROUP_NAME_KICKER_TRAINING"; public static string ConstantTextList_SKILL_TREE_GROUP_NAME_DOUBLE_PAYBACK = "SKILL_TREE_GROUP_NAME_DOUBLE_PAYBACK"; public static string ConstantTextList_SKILL_TREE_GROUP_NAME_RAINBLOW = "SKILL_TREE_GROUP_NAME_RAINBLOW"; public static string ConstantTextList_SKILL_TREE_GROUP_NAME_OMNISMASH = "SKILL_TREE_GROUP_NAME_OMNISMASH"; public static string ConstantTextList_SKILL_TREE_GROUP_NAME_E_U_P_TRAINING = "SKILL_TREE_GROUP_NAME_E_U_P_TRAINING"; public static string ConstantTextList_SKILL_TREE_GROUP_NAME_MARTIAL_ARTS = "SKILL_TREE_GROUP_NAME_MARTIAL_ARTS"; public static string ConstantTextList_HEALTH_ATTRIBUTE_HEALTH = "HEALTH_ATTRIBUTE_HEALTH"; public static string ConstantTextList_HEALTH_ATTRIBUTE_MAGIC_POWER = "HEALTH_ATTRIBUTE_MAGIC_POWER"; public static string ConstantTextList_HEALTH_ATTRIBUTE_EARTH_POWER = "HEALTH_ATTRIBUTE_EARTH_POWER"; public static string ConstantTextList_HEALTH_ATTRIBUTE_WING_POWER = "HEALTH_ATTRIBUTE_WING_POWER"; public static string ConstantTextList_HEALTH_AND_SHIELD = "HEALTH_AND_SHIELD"; public static string ConstantTextList_ABILITY_NAME_COMMON_BASE_ATTACK = "ABILITY_NAME_COMMON_BASE_ATTACK"; public static string ConstantTextList_ABILITY_NAME_SPARKLY_CANNON = "ABILITY_NAME_SPARKLY_CANNON"; public static string ConstantTextList_ABILITY_NAME_SUMMON_ARROW = "ABILITY_NAME_SUMMON_ARROW"; public static string ConstantTextList_ABILITY_NAME_MAGIC_BUBBLE = "ABILITY_NAME_MAGIC_BUBBLE"; public static string ConstantTextList_ABILITY_NAME_TRICKY_ROPE = "ABILITY_NAME_TRICKY_ROPE"; public static string ConstantTextList_ABILITY_NAME_B_K_STOMP = "ABILITY_NAME_B_K_STOMP"; public static string ConstantTextList_ABILITY_NAME_YEEHAW = "ABILITY_NAME_YEEHAW"; public static string ConstantTextList_ABILITY_NAME_CHARGE = "ABILITY_NAME_CHARGE"; public static string ConstantTextList_ABILITY_NAME_DOUBLE_PAYBACK = "ABILITY_NAME_DOUBLE_PAYBACK"; public static string ConstantTextList_ABILITY_NAME_RAINBLOW = "ABILITY_NAME_RAINBLOW"; public static string ConstantTextList_ABILITY_NAME_OMNISMASH = "ABILITY_NAME_OMNISMASH"; public static string ConstantTextList_ABILITY_NAME_RAPID_MOVE = "ABILITY_NAME_RAPID_MOVE"; public static string ConstantTextList_GAINED_SCORE_DEFEAT = "GAINED_SCORE_DEFEAT"; public static string ConstantTextList_GAINED_SCORE_ASSIST = "GAINED_SCORE_ASSIST"; public static string ConstantTextList_RESULT_SCORE = "RESULT_SCORE"; public static string ConstantTextList_RESULT_HEADER = "RESULT_HEADER"; public static string ConstantTextList_RESULT_TOTAL_SCORE = "RESULT_TOTAL_SCORE"; public static string ConstantTextList_CHARACTER_SELECT_BUTTON_SKILL_TREE = "CHARACTER_SELECT_BUTTON_SKILL_TREE"; public static string ConstantTextList_CHARACTER_SELECT_BUTTON_REBIRTH = "CHARACTER_SELECT_BUTTON_REBIRTH"; public static string ConstantTextList_CHARACTER_SELECT_REBIRTHING_TITLE = "CHARACTER_SELECT_REBIRTHING_TITLE"; public static string ConstantTextList_CHARACTER_SELECT_REBIRTHING_DESC = "CHARACTER_SELECT_REBIRTHING_DESC"; public static string ConstantTextList_CHARACTER_SELECT_REBIRTHING_DESC_2 = "CHARACTER_SELECT_REBIRTHING_DESC_2"; public static string ConstantTextList_SKILL_COMMON_DESC_1 = "SKILL_COMMON_DESC_1"; public static string ConstantTextList_SKILL_COMMON_DESC_2 = "SKILL_COMMON_DESC_2"; public static string ConstantTextList_SKILL_COMMON_DESC_3 = "SKILL_COMMON_DESC_3"; public static string ConstantTextList_SKILL_COMMON_DESC_4 = "SKILL_COMMON_DESC_4"; public static string ConstantTextList_SKILL_COMMON_DESC_5 = "SKILL_COMMON_DESC_5"; public static string ConstantTextList_SKILL_COMMON_DESC_6 = "SKILL_COMMON_DESC_6"; public static string ConstantTextList_SKILL_COMMON_DESC_7 = "SKILL_COMMON_DESC_7"; public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_1 = "MAGIC_SKILL_UNIQUE_DESC_1"; public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_2 = "MAGIC_SKILL_UNIQUE_DESC_2"; public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_3 = "MAGIC_SKILL_UNIQUE_DESC_3"; public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_4 = "MAGIC_SKILL_UNIQUE_DESC_4"; public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_5 = "MAGIC_SKILL_UNIQUE_DESC_5"; public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_6 = "MAGIC_SKILL_UNIQUE_DESC_6"; public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_7 = "MAGIC_SKILL_UNIQUE_DESC_7"; public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_8 = "MAGIC_SKILL_UNIQUE_DESC_8"; public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_9 = "MAGIC_SKILL_UNIQUE_DESC_9"; public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_10 = "MAGIC_SKILL_UNIQUE_DESC_10"; public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_11 = "MAGIC_SKILL_UNIQUE_DESC_11"; public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_12 = "MAGIC_SKILL_UNIQUE_DESC_12"; public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_13 = "MAGIC_SKILL_UNIQUE_DESC_13"; public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_14 = "MAGIC_SKILL_UNIQUE_DESC_14"; public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_15 = "MAGIC_SKILL_UNIQUE_DESC_15"; public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_16 = "MAGIC_SKILL_UNIQUE_DESC_16"; public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_17 = "MAGIC_SKILL_UNIQUE_DESC_17"; public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_1 = "HONESTY_SKILL_UNIQUE_DESC_1"; public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_2 = "HONESTY_SKILL_UNIQUE_DESC_2"; public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_3 = "HONESTY_SKILL_UNIQUE_DESC_3"; public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_4 = "HONESTY_SKILL_UNIQUE_DESC_4"; public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_5 = "HONESTY_SKILL_UNIQUE_DESC_5"; public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_6 = "HONESTY_SKILL_UNIQUE_DESC_6"; public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_7 = "HONESTY_SKILL_UNIQUE_DESC_7"; public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_8 = "HONESTY_SKILL_UNIQUE_DESC_8"; public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_9 = "HONESTY_SKILL_UNIQUE_DESC_9"; public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_10 = "HONESTY_SKILL_UNIQUE_DESC_10"; public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_11 = "HONESTY_SKILL_UNIQUE_DESC_11"; public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_12 = "HONESTY_SKILL_UNIQUE_DESC_12"; public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_13 = "HONESTY_SKILL_UNIQUE_DESC_13"; public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_14 = "HONESTY_SKILL_UNIQUE_DESC_14"; public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_15 = "HONESTY_SKILL_UNIQUE_DESC_15"; public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_16 = "HONESTY_SKILL_UNIQUE_DESC_16"; public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_17 = "HONESTY_SKILL_UNIQUE_DESC_17"; public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_18 = "HONESTY_SKILL_UNIQUE_DESC_18"; public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_1 = "LOYALTY_SKILL_UNIQUE_DESC_1"; public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_2 = "LOYALTY_SKILL_UNIQUE_DESC_2"; public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_3 = "LOYALTY_SKILL_UNIQUE_DESC_3"; public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_4 = "LOYALTY_SKILL_UNIQUE_DESC_4"; public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_5 = "LOYALTY_SKILL_UNIQUE_DESC_5"; public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_6 = "LOYALTY_SKILL_UNIQUE_DESC_6"; public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_7 = "LOYALTY_SKILL_UNIQUE_DESC_7"; public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_8 = "LOYALTY_SKILL_UNIQUE_DESC_8"; public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_9 = "LOYALTY_SKILL_UNIQUE_DESC_9"; public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_10 = "LOYALTY_SKILL_UNIQUE_DESC_10"; public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_11 = "LOYALTY_SKILL_UNIQUE_DESC_11"; public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_12 = "LOYALTY_SKILL_UNIQUE_DESC_12"; public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_13 = "LOYALTY_SKILL_UNIQUE_DESC_13"; public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_14 = "LOYALTY_SKILL_UNIQUE_DESC_14"; public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_15 = "LOYALTY_SKILL_UNIQUE_DESC_15"; public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_16 = "LOYALTY_SKILL_UNIQUE_DESC_16"; public static string WordScriptsList_P_MAGIC_APPEAR_1 = "P_MAGIC_APPEAR_1"; public static string WordScriptsList_P_MAGIC_BORING_1 = "P_MAGIC_BORING_1"; public static string WordScriptsList_P_MAGIC_BORING_2 = "P_MAGIC_BORING_2"; public static string WordScriptsList_P_MAGIC_ENCOUNT_1 = "P_MAGIC_ENCOUNT_1"; public static string WordScriptsList_P_MAGIC_ENCOUNT_2 = "P_MAGIC_ENCOUNT_2"; public static string WordScriptsList_P_MAGIC_ENCOUNT_3 = "P_MAGIC_ENCOUNT_3"; public static string WordScriptsList_P_MAGIC_ENCOUNT_4 = "P_MAGIC_ENCOUNT_4"; public static string WordScriptsList_P_MAGIC_TELEPORT_1 = "P_MAGIC_TELEPORT_1"; public static string WordScriptsList_P_MAGIC_TELEPORT_2 = "P_MAGIC_TELEPORT_2"; public static string WordScriptsList_P_MAGIC_ABILITY_1 = "P_MAGIC_ABILITY_1"; public static string WordScriptsList_P_MAGIC_ABILITY_2 = "P_MAGIC_ABILITY_2"; public static string WordScriptsList_P_MAGIC_ABILITY_3 = "P_MAGIC_ABILITY_3"; public static string WordScriptsList_P_MAGIC_ABILITY_MAGIC_BUBBLE_1 = "P_MAGIC_ABILITY_MAGIC_BUBBLE_1"; public static string WordScriptsList_P_MAGIC_ABILITY_MAGIC_BUBBLE_2 = "P_MAGIC_ABILITY_MAGIC_BUBBLE_2"; public static string WordScriptsList_P_MAGIC_FRIENDSHIP_ABILITY_1 = "P_MAGIC_FRIENDSHIP_ABILITY_1"; public static string WordScriptsList_P_MAGIC_TOOK_DAMAGE_1 = "P_MAGIC_TOOK_DAMAGE_1"; public static string WordScriptsList_P_MAGIC_TOOK_DAMAGE_2 = "P_MAGIC_TOOK_DAMAGE_2"; public static string WordScriptsList_P_MAGIC_LOST_SECONDARY_HP_1 = "P_MAGIC_LOST_SECONDARY_HP_1"; public static string WordScriptsList_P_MAGIC_PRIMARY_HP_LESS_THAN_HALF_1 = "P_MAGIC_PRIMARY_HP_LESS_THAN_HALF_1"; public static string WordScriptsList_P_MAGIC_DEFEATED_1 = "P_MAGIC_DEFEATED_1"; public static string WordScriptsList_P_MAGIC_DEFEATED_2 = "P_MAGIC_DEFEATED_2"; public static string WordScriptsList_P_MAGIC_RESURRECTED_1 = "P_MAGIC_RESURRECTED_1"; public static string WordScriptsList_P_MAGIC_RESURRECTED_2 = "P_MAGIC_RESURRECTED_2"; public static string WordScriptsList_P_MAGIC_DEFEAT_ENEMY_1 = "P_MAGIC_DEFEAT_ENEMY_1"; public static string WordScriptsList_P_MAGIC_DEFEAT_ENEMY_2 = "P_MAGIC_DEFEAT_ENEMY_2"; public static string WordScriptsList_P_MAGIC_DEFEAT_ENEMY_3 = "P_MAGIC_DEFEAT_ENEMY_3"; public static string WordScriptsList_P_MAGIC_DEFEAT_ENEMY_4 = "P_MAGIC_DEFEAT_ENEMY_4"; public static string WordScriptsList_P_MAGIC_ALLY_DEFEAT_ENEMY_1 = "P_MAGIC_ALLY_DEFEAT_ENEMY_1"; public static string WordScriptsList_P_MAGIC_ALLY_DEFEAT_ENEMY_2 = "P_MAGIC_ALLY_DEFEAT_ENEMY_2"; public static string WordScriptsList_P_MAGIC_ALLY_DEFEAT_ENEMY_3 = "P_MAGIC_ALLY_DEFEAT_ENEMY_3"; public static string WordScriptsList_P_MAGIC_ALLY_DEFEAT_ENEMY_4 = "P_MAGIC_ALLY_DEFEAT_ENEMY_4"; public static string WordScriptsList_P_MAGIC_ALLY_DEFEATED_1 = "P_MAGIC_ALLY_DEFEATED_1"; public static string WordScriptsList_P_MAGIC_DIALOG_1 = "P_MAGIC_DIALOG_1"; public static string WordScriptsList_P_MAGIC_DIALOG_2 = "P_MAGIC_DIALOG_2"; public static string WordScriptsList_P_MAGIC_DIALOG_3 = "P_MAGIC_DIALOG_3"; public static string WordScriptsList_P_MAGIC_DIALOG_4 = "P_MAGIC_DIALOG_4"; public static string WordScriptsList_P_MAGIC_DIALOG_5 = "P_MAGIC_DIALOG_5"; public static string WordScriptsList_P_MAGIC_DIALOG_6 = "P_MAGIC_DIALOG_6"; public static string WordScriptsList_P_MAGIC_DIALOG_7 = "P_MAGIC_DIALOG_7"; public static string WordScriptsList_P_MAGIC_DIALOG_8 = "P_MAGIC_DIALOG_8"; public static string WordScriptsList_P_HONESTY_APPEAR_1 = "P_HONESTY_APPEAR_1"; public static string WordScriptsList_P_HONESTY_BORING_1 = "P_HONESTY_BORING_1"; public static string WordScriptsList_P_HONESTY_BORING_2 = "P_HONESTY_BORING_2"; public static string WordScriptsList_P_HONESTY_ENCOUNT_1 = "P_HONESTY_ENCOUNT_1"; public static string WordScriptsList_P_HONESTY_ENCOUNT_2 = "P_HONESTY_ENCOUNT_2"; public static string WordScriptsList_P_HONESTY_ENCOUNT_3 = "P_HONESTY_ENCOUNT_3"; public static string WordScriptsList_P_HONESTY_ENCOUNT_4 = "P_HONESTY_ENCOUNT_4"; public static string WordScriptsList_P_HONESTY_EVASION_1 = "P_HONESTY_EVASION_1"; public static string WordScriptsList_P_HONESTY_EVASION_2 = "P_HONESTY_EVASION_2"; public static string WordScriptsList_P_HONESTY_EVASION_3 = "P_HONESTY_EVASION_3"; public static string WordScriptsList_P_HONESTY_ABILITY_1 = "P_HONESTY_ABILITY_1"; public static string WordScriptsList_P_HONESTY_ABILITY_2 = "P_HONESTY_ABILITY_2"; public static string WordScriptsList_P_HONESTY_ABILITY_3 = "P_HONESTY_ABILITY_3"; public static string WordScriptsList_P_HONESTY_ABILITY_ROPE_1 = "P_HONESTY_ABILITY_ROPE_1"; public static string WordScriptsList_P_HONESTY_ABILITY_ROPE_2 = "P_HONESTY_ABILITY_ROPE_2"; public static string WordScriptsList_P_HONESTY_ABILITY_YEEHAW_1 = "P_HONESTY_ABILITY_YEEHAW_1"; public static string WordScriptsList_P_HONESTY_ABILITY_YEEHAW_2 = "P_HONESTY_ABILITY_YEEHAW_2"; public static string WordScriptsList_P_HONESTY_FRIENDSHIP_ABILITY_1 = "P_HONESTY_FRIENDSHIP_ABILITY_1"; public static string WordScriptsList_P_HONESTY_FRIENDSHIP_ABILITY_2 = "P_HONESTY_FRIENDSHIP_ABILITY_2"; public static string WordScriptsList_P_HONESTY_FRIENDSHIP_ABILITY_3 = "P_HONESTY_FRIENDSHIP_ABILITY_3"; public static string WordScriptsList_P_HONESTY_FRIENDSHIP_ABILITY_4 = "P_HONESTY_FRIENDSHIP_ABILITY_4"; public static string WordScriptsList_P_HONESTY_TOOK_DAMAGE_1 = "P_HONESTY_TOOK_DAMAGE_1"; public static string WordScriptsList_P_HONESTY_TOOK_DAMAGE_2 = "P_HONESTY_TOOK_DAMAGE_2"; public static string WordScriptsList_P_HONESTY_TOOK_DAMAGE_3 = "P_HONESTY_TOOK_DAMAGE_3"; public static string WordScriptsList_P_HONESTY_TOOK_DAMAGE_4 = "P_HONESTY_TOOK_DAMAGE_4"; public static string WordScriptsList_P_HONESTY_TOOK_DAMAGE_5 = "P_HONESTY_TOOK_DAMAGE_5"; public static string WordScriptsList_P_HONESTY_TOOK_DAMAGE_6 = "P_HONESTY_TOOK_DAMAGE_6"; public static string WordScriptsList_P_HONESTY_LOST_SECONDARY_HP_1 = "P_HONESTY_LOST_SECONDARY_HP_1"; public static string WordScriptsList_P_HONESTY_PRIMARY_HP_LESS_THAN_HALF_1 = "P_HONESTY_PRIMARY_HP_LESS_THAN_HALF_1"; public static string WordScriptsList_P_HONESTY_DEFEATED_1 = "P_HONESTY_DEFEATED_1"; public static string WordScriptsList_P_HONESTY_DEFEATED_2 = "P_HONESTY_DEFEATED_2"; public static string WordScriptsList_P_HONESTY_DEFEATED_3 = "P_HONESTY_DEFEATED_3"; public static string WordScriptsList_P_HONESTY_RESURRECTED_1 = "P_HONESTY_RESURRECTED_1"; public static string WordScriptsList_P_HONESTY_RESURRECTED_2 = "P_HONESTY_RESURRECTED_2"; public static string WordScriptsList_P_HONESTY_RESURRECTED_3 = "P_HONESTY_RESURRECTED_3"; public static string WordScriptsList_P_HONESTY_RESURRECTED_4 = "P_HONESTY_RESURRECTED_4"; public static string WordScriptsList_P_HONESTY_DEFEAT_ENEMY_1 = "P_HONESTY_DEFEAT_ENEMY_1"; public static string WordScriptsList_P_HONESTY_DEFEAT_ENEMY_2 = "P_HONESTY_DEFEAT_ENEMY_2"; public static string WordScriptsList_P_HONESTY_DEFEAT_ENEMY_3 = "P_HONESTY_DEFEAT_ENEMY_3"; public static string WordScriptsList_P_HONESTY_DEFEAT_ENEMY_4 = "P_HONESTY_DEFEAT_ENEMY_4"; public static string WordScriptsList_P_HONESTY_ALLY_DEFEAT_ENEMY_1 = "P_HONESTY_ALLY_DEFEAT_ENEMY_1"; public static string WordScriptsList_P_HONESTY_ALLY_DEFEAT_ENEMY_2 = "P_HONESTY_ALLY_DEFEAT_ENEMY_2"; public static string WordScriptsList_P_HONESTY_ALLY_DEFEAT_ENEMY_3 = "P_HONESTY_ALLY_DEFEAT_ENEMY_3"; public static string WordScriptsList_P_HONESTY_ALLY_DEFEAT_ENEMY_4 = "P_HONESTY_ALLY_DEFEAT_ENEMY_4"; public static string WordScriptsList_P_HONESTY_ALLY_DEFEATED_1 = "P_HONESTY_ALLY_DEFEATED_1"; public static string WordScriptsList_P_HONESTY_DIALOG_1 = "P_HONESTY_DIALOG_1"; public static string WordScriptsList_P_HONESTY_DIALOG_2 = "P_HONESTY_DIALOG_2"; public static string WordScriptsList_P_HONESTY_DIALOG_3 = "P_HONESTY_DIALOG_3"; public static string WordScriptsList_P_HONESTY_DIALOG_4 = "P_HONESTY_DIALOG_4"; public static string WordScriptsList_P_HONESTY_DIALOG_5 = "P_HONESTY_DIALOG_5"; public static string WordScriptsList_P_HONESTY_DIALOG_6 = "P_HONESTY_DIALOG_6"; public static string WordScriptsList_P_HONESTY_DIALOG_7 = "P_HONESTY_DIALOG_7"; public static string WordScriptsList_P_HONESTY_DIALOG_8 = "P_HONESTY_DIALOG_8"; public static string WordScriptsList_P_LOYALTY_APPEAR_1 = "P_LOYALTY_APPEAR_1"; public static string WordScriptsList_P_LOYALTY_BORING_1 = "P_LOYALTY_BORING_1"; public static string WordScriptsList_P_LOYALTY_BORING_2 = "P_LOYALTY_BORING_2"; public static string WordScriptsList_P_LOYALTY_ENCOUNT_1 = "P_LOYALTY_ENCOUNT_1"; public static string WordScriptsList_P_LOYALTY_ENCOUNT_2 = "P_LOYALTY_ENCOUNT_2"; public static string WordScriptsList_P_LOYALTY_ENCOUNT_3 = "P_LOYALTY_ENCOUNT_3"; public static string WordScriptsList_P_LOYALTY_ENCOUNT_4 = "P_LOYALTY_ENCOUNT_4"; public static string WordScriptsList_P_LOYALTY_EVASION_1 = "P_LOYALTY_EVASION_1"; public static string WordScriptsList_P_LOYALTY_EVASION_2 = "P_LOYALTY_EVASION_2"; public static string WordScriptsList_P_LOYALTY_EVASION_3 = "P_LOYALTY_EVASION_3"; public static string WordScriptsList_P_LOYALTY_EVASION_4 = "P_LOYALTY_EVASION_4"; public static string WordScriptsList_P_LOYALTY_ABILITY_1 = "P_LOYALTY_ABILITY_1"; public static string WordScriptsList_P_LOYALTY_ABILITY_2 = "P_LOYALTY_ABILITY_2"; public static string WordScriptsList_P_LOYALTY_ABILITY_3 = "P_LOYALTY_ABILITY_3"; public static string WordScriptsList_P_LOYALTY_ABILITY_4 = "P_LOYALTY_ABILITY_4"; public static string WordScriptsList_P_LOYALTY_ABILITY_DOUBLE_PAYBACK_1 = "P_LOYALTY_ABILITY_DOUBLE_PAYBACK_1"; public static string WordScriptsList_P_LOYALTY_ABILITY_DOUBLE_PAYBACK_2 = "P_LOYALTY_ABILITY_DOUBLE_PAYBACK_2"; public static string WordScriptsList_P_LOYALTY_FRIENDSHIP_ABILITY_1 = "P_LOYALTY_FRIENDSHIP_ABILITY_1"; public static string WordScriptsList_P_LOYALTY_FRIENDSHIP_ABILITY_2 = "P_LOYALTY_FRIENDSHIP_ABILITY_2"; public static string WordScriptsList_P_LOYALTY_TOOK_DAMAGE_1 = "P_LOYALTY_TOOK_DAMAGE_1"; public static string WordScriptsList_P_LOYALTY_TOOK_DAMAGE_2 = "P_LOYALTY_TOOK_DAMAGE_2"; public static string WordScriptsList_P_LOYALTY_LOST_SECONDARY_HP_1 = "P_LOYALTY_LOST_SECONDARY_HP_1"; public static string WordScriptsList_P_LOYALTY_PRIMARY_HP_LESS_THAN_HALF_1 = "P_LOYALTY_PRIMARY_HP_LESS_THAN_HALF_1"; public static string WordScriptsList_P_LOYALTY_DEFEATED_1 = "P_LOYALTY_DEFEATED_1"; public static string WordScriptsList_P_LOYALTY_RESURRECTED_1 = "P_LOYALTY_RESURRECTED_1"; public static string WordScriptsList_P_LOYALTY_RESURRECTED_2 = "P_LOYALTY_RESURRECTED_2"; public static string WordScriptsList_P_LOYALTY_DEFEAT_ENEMY_1 = "P_LOYALTY_DEFEAT_ENEMY_1"; public static string WordScriptsList_P_LOYALTY_DEFEAT_ENEMY_2 = "P_LOYALTY_DEFEAT_ENEMY_2"; public static string WordScriptsList_P_LOYALTY_DEFEAT_ENEMY_3 = "P_LOYALTY_DEFEAT_ENEMY_3"; public static string WordScriptsList_P_LOYALTY_DEFEAT_ENEMY_4 = "P_LOYALTY_DEFEAT_ENEMY_4"; public static string WordScriptsList_P_LOYALTY_ALLY_DEFEAT_ENEMY_1 = "P_LOYALTY_ALLY_DEFEAT_ENEMY_1"; public static string WordScriptsList_P_LOYALTY_ALLY_DEFEAT_ENEMY_2 = "P_LOYALTY_ALLY_DEFEAT_ENEMY_2"; public static string WordScriptsList_P_LOYALTY_ALLY_DEFEAT_ENEMY_3 = "P_LOYALTY_ALLY_DEFEAT_ENEMY_3"; public static string WordScriptsList_P_LOYALTY_ALLY_DEFEAT_ENEMY_4 = "P_LOYALTY_ALLY_DEFEAT_ENEMY_4"; public static string WordScriptsList_P_LOYALTY_ALLY_DEFEATED_1 = "P_LOYALTY_ALLY_DEFEATED_1"; public static string WordScriptsList_P_LOYALTY_DIALOG_1 = "P_LOYALTY_DIALOG_1"; public static string WordScriptsList_P_LOYALTY_DIALOG_2 = "P_LOYALTY_DIALOG_2"; public static string WordScriptsList_P_LOYALTY_DIALOG_3 = "P_LOYALTY_DIALOG_3"; public static string WordScriptsList_P_LOYALTY_DIALOG_4 = "P_LOYALTY_DIALOG_4"; public static string WordScriptsList_P_LOYALTY_DIALOG_5 = "P_LOYALTY_DIALOG_5"; public static string WordScriptsList_P_LOYALTY_DIALOG_6 = "P_LOYALTY_DIALOG_6"; public static string WordScriptsList_P_LOYALTY_DIALOG_7 = "P_LOYALTY_DIALOG_7"; public static string WordScriptsList_P_LOYALTY_DIALOG_8 = "P_LOYALTY_DIALOG_8"; public static string WordScriptsList_E_THE_INSECT_QUEEN_APPEAR_1 = "E_THE_INSECT_QUEEN_APPEAR_1"; public static string WordScriptsList_E_THE_INSECT_QUEEN_APPEAR_2 = "E_THE_INSECT_QUEEN_APPEAR_2"; public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_1 = "E_THE_INSECT_QUEEN_RANDOM_1"; public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_2 = "E_THE_INSECT_QUEEN_RANDOM_2"; public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_3 = "E_THE_INSECT_QUEEN_RANDOM_3"; public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_4 = "E_THE_INSECT_QUEEN_RANDOM_4"; public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_5 = "E_THE_INSECT_QUEEN_RANDOM_5"; public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_6 = "E_THE_INSECT_QUEEN_RANDOM_6"; public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_7 = "E_THE_INSECT_QUEEN_RANDOM_7"; public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_8 = "E_THE_INSECT_QUEEN_RANDOM_8"; public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_9 = "E_THE_INSECT_QUEEN_RANDOM_9"; public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_10 = "E_THE_INSECT_QUEEN_RANDOM_10"; public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_11 = "E_THE_INSECT_QUEEN_RANDOM_11"; public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_12 = "E_THE_INSECT_QUEEN_RANDOM_12"; public static string WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_1 = "E_THE_INSECT_QUEEN_USING_ABILITY_1"; public static string WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_2 = "E_THE_INSECT_QUEEN_USING_ABILITY_2"; public static string WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_3 = "E_THE_INSECT_QUEEN_USING_ABILITY_3"; public static string WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_4 = "E_THE_INSECT_QUEEN_USING_ABILITY_4"; public static string WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_5 = "E_THE_INSECT_QUEEN_USING_ABILITY_5"; public static string WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_6 = "E_THE_INSECT_QUEEN_USING_ABILITY_6"; public static string WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_7 = "E_THE_INSECT_QUEEN_USING_ABILITY_7"; public static string WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_8 = "E_THE_INSECT_QUEEN_USING_ABILITY_8"; public static string WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_9 = "E_THE_INSECT_QUEEN_USING_ABILITY_9"; public static string ConstantTextType_NONE = "NONE"; public static string ConstantTextType_SYSTEM_MESSAGE = "SYSTEM_MESSAGE"; public static string ConstantTextType_ENEMY_TYPE = "ENEMY_TYPE"; public static string ConstantTextType_DIFFICULTY = "DIFFICULTY"; public static string ConstantTextType_MAP_NAME = "MAP_NAME"; public static string ConstantTextType_PLAYER_NAME = "PLAYER_NAME"; public static string ConstantTextType_ENEMY_NAME = "ENEMY_NAME"; public static string ConstantTextType_SKILL_TREE = "SKILL_TREE"; public static string ConstantTextType_RESULT = "RESULT"; public static string GameCharacterType_MAGIC = "MAGIC"; public static string GameCharacterType_HONESTY = "HONESTY"; public static string GameCharacterType_LOYALTY = "LOYALTY"; public static string GameCharacterType_KINDNESS = "KINDNESS"; public static string GameCharacterType_GENEROSITY = "GENEROSITY"; public static string GameCharacterType_LAGHTER = "LAGHTER"; public static string GameCharacterType_CHANGELING = "CHANGELING"; public static string GameCharacterType_FLIGHTLING = "FLIGHTLING"; public static string GameCharacterType_CHANGELING_ALPHA = "CHANGELING_ALPHA"; public static string GameCharacterType_THE_INSECT_QUEEN = "THE_INSECT_QUEEN"; public static string WordScriptTriggerType_WS_TRIGGER_TYPE_MANUAL = "WS_TRIGGER_TYPE_MANUAL"; public static string WordScriptTriggerType_WS_TRIGGER_TYPE_ARRIVAL = "WS_TRIGGER_TYPE_ARRIVAL"; public static string WordScriptTriggerType_WS_TRIGGER_TYPE_NO_INPUT_SIGNAL = "WS_TRIGGER_TYPE_NO_INPUT_SIGNAL"; public static string WordScriptTriggerType_WS_TRIGGER_TYPE_ENEMY_DETECTED = "WS_TRIGGER_TYPE_ENEMY_DETECTED"; public static string WordScriptTriggerType_WS_TRIGGER_TYPE_EVADED = "WS_TRIGGER_TYPE_EVADED"; public static string WordScriptTriggerType_WS_TRIGGER_TYPE_USED_ABILITY = "WS_TRIGGER_TYPE_USED_ABILITY"; public static string WordScriptTriggerType_WS_TRIGGER_TYPE_USED_FRIENDSHIP_ABILITY = "WS_TRIGGER_TYPE_USED_FRIENDSHIP_ABILITY"; public static string WordScriptTriggerType_WS_TRIGGER_TYPE_TOOK_DAMAGE = "WS_TRIGGER_TYPE_TOOK_DAMAGE"; public static string WordScriptTriggerType_WS_TRIGGER_TYPE_LOST_SECONDARY_HP = "WS_TRIGGER_TYPE_LOST_SECONDARY_HP"; public static string WordScriptTriggerType_WS_TRIGGER_TYPE_PRIMARY_HP_LESS_THAN_HALF = "WS_TRIGGER_TYPE_PRIMARY_HP_LESS_THAN_HALF"; public static string WordScriptTriggerType_WS_TRIGGER_TYPE_DEFEATED = "WS_TRIGGER_TYPE_DEFEATED"; public static string WordScriptTriggerType_WS_TRIGGER_TYPE_RESURRECTED = "WS_TRIGGER_TYPE_RESURRECTED"; public static string WordScriptTriggerType_WS_TRIGGER_TYPE_ALLY_DEFEATED = "WS_TRIGGER_TYPE_ALLY_DEFEATED"; public static string WordScriptTriggerType_WS_TRIGGER_TYPE_DEFEAT_ENEMY = "WS_TRIGGER_TYPE_DEFEAT_ENEMY"; public static string WordScriptTriggerType_WS_TRIGGER_TYPE_ALLY_DEFEAT_ENEMY = "WS_TRIGGER_TYPE_ALLY_DEFEAT_ENEMY"; public static string DifficultyList_EASY = "EASY"; public static string DifficultyList_NORMAL = "NORMAL"; public static string DifficultyList_HARD = "HARD"; public static string DifficultyList_VERY_HARD = "VERY_HARD"; public static string DifficultyList_NIGHTMARE = "NIGHTMARE"; public static string DifficultyList_CHAOS = "CHAOS"; public static string SkillTree_MAGIC_SPARKLY_CANNON_LV1_1 = "MAGIC_SPARKLY_CANNON_LV1_1"; public static string SkillTree_MAGIC_SPARKLY_CANNON_LV1_2 = "MAGIC_SPARKLY_CANNON_LV1_2"; public static string SkillTree_MAGIC_SPARKLY_CANNON_LV2_1 = "MAGIC_SPARKLY_CANNON_LV2_1"; public static string SkillTree_MAGIC_SPARKLY_CANNON_LV2_2 = "MAGIC_SPARKLY_CANNON_LV2_2"; public static string SkillTree_MAGIC_SPARKLY_CANNON_LV3_1 = "MAGIC_SPARKLY_CANNON_LV3_1"; public static string SkillTree_MAGIC_SPARKLY_CANNON_LV3_2 = "MAGIC_SPARKLY_CANNON_LV3_2"; public static string SkillTree_MAGIC_SPARKLY_CANNON_LV4__DEFFENSIVE_CANNON = "MAGIC_SPARKLY_CANNON_LV4__DEFFENSIVE_CANNON"; public static string SkillTree_MAGIC_SPARKLY_CANNON_LV4_UNSTOPPABLE_CANNON = "MAGIC_SPARKLY_CANNON_LV4_UNSTOPPABLE_CANNON"; public static string SkillTree_MAGIC_SUMMON_ARROW_LV1_1 = "MAGIC_SUMMON_ARROW_LV1_1"; public static string SkillTree_MAGIC_SUMMON_ARROW_LV1_2 = "MAGIC_SUMMON_ARROW_LV1_2"; public static string SkillTree_MAGIC_SUMMON_ARROW_LV2_1 = "MAGIC_SUMMON_ARROW_LV2_1"; public static string SkillTree_MAGIC_SUMMON_ARROW_LV2_2 = "MAGIC_SUMMON_ARROW_LV2_2"; public static string SkillTree_MAGIC_SUMMON_ARROW_LV3_1 = "MAGIC_SUMMON_ARROW_LV3_1"; public static string SkillTree_MAGIC_SUMMON_ARROW_LV3_2 = "MAGIC_SUMMON_ARROW_LV3_2"; public static string SkillTree_MAGIC_SUMMON_ARROW_LV4_STUNNING_ARROW = "MAGIC_SUMMON_ARROW_LV4_STUNNING_ARROW"; public static string SkillTree_MAGIC_SUMMON_ARROW_LV4_SUMMON_TRAP = "MAGIC_SUMMON_ARROW_LV4_SUMMON_TRAP"; public static string SkillTree_MAGIC_MAGIC_BUBBLE_LV1_1 = "MAGIC_MAGIC_BUBBLE_LV1_1"; public static string SkillTree_MAGIC_MAGIC_BUBBLE_LV1_2 = "MAGIC_MAGIC_BUBBLE_LV1_2"; public static string SkillTree_MAGIC_MAGIC_BUBBLE_LV2_1 = "MAGIC_MAGIC_BUBBLE_LV2_1"; public static string SkillTree_MAGIC_MAGIC_BUBBLE_LV2_2 = "MAGIC_MAGIC_BUBBLE_LV2_2"; public static string SkillTree_MAGIC_MAGIC_BUBBLE_LV3_1 = "MAGIC_MAGIC_BUBBLE_LV3_1"; public static string SkillTree_MAGIC_MAGIC_BUBBLE_LV3_2 = "MAGIC_MAGIC_BUBBLE_LV3_2"; public static string SkillTree_MAGIC_MAGIC_BUBBLE_LV4_DISRUPTOR_BUBBLE = "MAGIC_MAGIC_BUBBLE_LV4_DISRUPTOR_BUBBLE"; public static string SkillTree_MAGIC_MAGIC_BUBBLE_LV4_HEALING_BUBBLE = "MAGIC_MAGIC_BUBBLE_LV4_HEALING_BUBBLE"; public static string SkillTree_MAGIC_DIFFENCE_PASSIVE_LV1_1 = "MAGIC_DIFFENCE_PASSIVE_LV1_1"; public static string SkillTree_MAGIC_DIFFENCE_PASSIVE_LV1_2 = "MAGIC_DIFFENCE_PASSIVE_LV1_2"; public static string SkillTree_MAGIC_DIFFENCE_PASSIVE_LV2_1 = "MAGIC_DIFFENCE_PASSIVE_LV2_1"; public static string SkillTree_MAGIC_DIFFENCE_PASSIVE_LV2_2 = "MAGIC_DIFFENCE_PASSIVE_LV2_2"; public static string SkillTree_MAGIC_DIFFENCE_PASSIVE_LV3_1 = "MAGIC_DIFFENCE_PASSIVE_LV3_1"; public static string SkillTree_MAGIC_DIFFENCE_PASSIVE_LV3_2 = "MAGIC_DIFFENCE_PASSIVE_LV3_2"; public static string SkillTree_MAGIC_DIFFENCE_PASSIVE_LV4_EXPLOSIVE_TELEPORTATION = "MAGIC_DIFFENCE_PASSIVE_LV4_EXPLOSIVE_TELEPORTATION"; public static string SkillTree_MAGIC_DIFFENCE_PASSIVE_LV4_CONCENTRATIVE_TELEPORTATION = "MAGIC_DIFFENCE_PASSIVE_LV4_CONCENTRATIVE_TELEPORTATION"; public static string SkillTree_MAGIC_ATTACK_PASSIVE_LV1_1 = "MAGIC_ATTACK_PASSIVE_LV1_1"; public static string SkillTree_MAGIC_ATTACK_PASSIVE_LV1_2 = "MAGIC_ATTACK_PASSIVE_LV1_2"; public static string SkillTree_MAGIC_ATTACK_PASSIVE_LV2_1 = "MAGIC_ATTACK_PASSIVE_LV2_1"; public static string SkillTree_MAGIC_ATTACK_PASSIVE_LV2_2 = "MAGIC_ATTACK_PASSIVE_LV2_2"; public static string SkillTree_MAGIC_ATTACK_PASSIVE_LV3_1 = "MAGIC_ATTACK_PASSIVE_LV3_1"; public static string SkillTree_MAGIC_ATTACK_PASSIVE_LV3_2 = "MAGIC_ATTACK_PASSIVE_LV3_2"; public static string SkillTree_MAGIC_ATTACK_PASSIVE_LV4_AGRESSIVE_CASTING = "MAGIC_ATTACK_PASSIVE_LV4_AGRESSIVE_CASTING"; public static string SkillTree_MAGIC_ATTACK_PASSIVE_LV4_SMART_CASTING = "MAGIC_ATTACK_PASSIVE_LV4_SMART_CASTING"; public static string SkillTree_MAGIC_SMART_CASTING_RELATED = "MAGIC_SMART_CASTING_RELATED"; public static string SkillTree_MAGIC_SUMMON_TRAP_RELATED = "MAGIC_SUMMON_TRAP_RELATED"; public static string SkillTree_MAGIC_UNSTOPPABLE_CANNON_RELATED = "MAGIC_UNSTOPPABLE_CANNON_RELATED"; public static string SkillTree_MAGIC_DISRUPTOR_BUBBLE_RELATED = "MAGIC_DISRUPTOR_BUBBLE_RELATED"; public static string SkillTree_MAGIC_DEFENSIVE_CANNON_RELATED = "MAGIC_DEFENSIVE_CANNON_RELATED"; public static string SkillTree_HONESTY_ROPE_LV1_1 = "HONESTY_ROPE_LV1_1"; public static string SkillTree_HONESTY_ROPE_LV1_2 = "HONESTY_ROPE_LV1_2"; public static string SkillTree_HONESTY_ROPE_LV2_1 = "HONESTY_ROPE_LV2_1"; public static string SkillTree_HONESTY_ROPE_LV2_2 = "HONESTY_ROPE_LV2_2"; public static string SkillTree_HONESTY_ROPE_LV3_1 = "HONESTY_ROPE_LV3_1"; public static string SkillTree_HONESTY_ROPE_LV3_2 = "HONESTY_ROPE_LV3_2"; public static string SkillTree_HONESTY_ROPE_LV4_SLOW_DOWN = "HONESTY_ROPE_LV4_SLOW_DOWN"; public static string SkillTree_HONESTY_ROPE_LV4_SYNERGY_ROPING = "HONESTY_ROPE_LV4_SYNERGY_ROPING"; public static string SkillTree_HONESTY_STOMP_LV1_1 = "HONESTY_STOMP_LV1_1"; public static string SkillTree_HONESTY_STOMP_LV1_2 = "HONESTY_STOMP_LV1_2"; public static string SkillTree_HONESTY_STOMP_LV2_1 = "HONESTY_STOMP_LV2_1"; public static string SkillTree_HONESTY_STOMP_LV2_2 = "HONESTY_STOMP_LV2_2"; public static string SkillTree_HONESTY_STOMP_LV3_1 = "HONESTY_STOMP_LV3_1"; public static string SkillTree_HONESTY_STOMP_LV3_2 = "HONESTY_STOMP_LV3_2"; public static string SkillTree_HONESTY_STOMP_LV4_POWER_HITTER = "HONESTY_STOMP_LV4_POWER_HITTER"; public static string SkillTree_HONESTY_STOMP_LV4_AVERAGE_HITTER = "HONESTY_STOMP_LV4_AVERAGE_HITTER"; public static string SkillTree_HONESTY_YEEHAW_LV1_1 = "HONESTY_YEEHAW_LV1_1"; public static string SkillTree_HONESTY_YEEHAW_LV1_2 = "HONESTY_YEEHAW_LV1_2"; public static string SkillTree_HONESTY_YEEHAW_LV2_1 = "HONESTY_YEEHAW_LV2_1"; public static string SkillTree_HONESTY_YEEHAW_LV2_2 = "HONESTY_YEEHAW_LV2_2"; public static string SkillTree_HONESTY_YEEHAW_LV3_1 = "HONESTY_YEEHAW_LV3_1"; public static string SkillTree_HONESTY_YEEHAW_LV3_2 = "HONESTY_YEEHAW_LV3_2"; public static string SkillTree_HONESTY_YEEHAW_LV4_TAUNT = "HONESTY_YEEHAW_LV4_TAUNT"; public static string SkillTree_HONESTY_YEEHAW_LV4_SHOUT_OF_COURAGE = "HONESTY_YEEHAW_LV4_SHOUT_OF_COURAGE"; public static string SkillTree_HONESTY_DIFFENCE_PASSIVE_LV1_1 = "HONESTY_DIFFENCE_PASSIVE_LV1_1"; public static string SkillTree_HONESTY_DIFFENCE_PASSIVE_LV1_2 = "HONESTY_DIFFENCE_PASSIVE_LV1_2"; public static string SkillTree_HONESTY_DIFFENCE_PASSIVE_LV2_1 = "HONESTY_DIFFENCE_PASSIVE_LV2_1"; public static string SkillTree_HONESTY_DIFFENCE_PASSIVE_LV2_2 = "HONESTY_DIFFENCE_PASSIVE_LV2_2"; public static string SkillTree_HONESTY_DIFFENCE_PASSIVE_LV3_1 = "HONESTY_DIFFENCE_PASSIVE_LV3_1"; public static string SkillTree_HONESTY_DIFFENCE_PASSIVE_LV3_2 = "HONESTY_DIFFENCE_PASSIVE_LV3_2"; public static string SkillTree_HONESTY_DIFFENCE_PASSIVE_LV4_OFFENSIVE_STEP = "HONESTY_DIFFENCE_PASSIVE_LV4_OFFENSIVE_STEP"; public static string SkillTree_HONESTY_DIFFENCE_PASSIVE_LV4_DEFFENSIVE_STEP = "HONESTY_DIFFENCE_PASSIVE_LV4_DEFFENSIVE_STEP"; public static string SkillTree_HONESTY_ATTACK_PASSIVE_LV1_1 = "HONESTY_ATTACK_PASSIVE_LV1_1"; public static string SkillTree_HONESTY_ATTACK_PASSIVE_LV1_2 = "HONESTY_ATTACK_PASSIVE_LV1_2"; public static string SkillTree_HONESTY_ATTACK_PASSIVE_LV2_1 = "HONESTY_ATTACK_PASSIVE_LV2_1"; public static string SkillTree_HONESTY_ATTACK_PASSIVE_LV2_2 = "HONESTY_ATTACK_PASSIVE_LV2_2"; public static string SkillTree_HONESTY_ATTACK_PASSIVE_LV3_1 = "HONESTY_ATTACK_PASSIVE_LV3_1"; public static string SkillTree_HONESTY_ATTACK_PASSIVE_LV3_2 = "HONESTY_ATTACK_PASSIVE_LV3_2"; public static string SkillTree_HONESTY_ATTACK_PASSIVE_LV4_HIGH_RISK_AND_HIGH_RETURN = "HONESTY_ATTACK_PASSIVE_LV4_HIGH_RISK_AND_HIGH_RETURN"; public static string SkillTree_HONESTY_ATTACK_PASSIVE_LV4_BATTLE_CYCLE = "HONESTY_ATTACK_PASSIVE_LV4_BATTLE_CYCLE"; public static string SkillTree_HONESTY_SLOWDOWN_RELATED = "HONESTY_SLOWDOWN_RELATED"; public static string SkillTree_HONESTY_SHINAGY_ROPE_RELATED = "HONESTY_SHINAGY_ROPE_RELATED"; public static string SkillTree_HONESTY_YEEHAW_LV4_RELATED = "HONESTY_YEEHAW_LV4_RELATED"; public static string SkillTree_LOYALTY_DOUBLE_PAYBACK_LV1_1 = "LOYALTY_DOUBLE_PAYBACK_LV1_1"; public static string SkillTree_LOYALTY_DOUBLE_PAYBACK_LV1_2 = "LOYALTY_DOUBLE_PAYBACK_LV1_2"; public static string SkillTree_LOYALTY_DOUBLE_PAYBACK_LV2_1 = "LOYALTY_DOUBLE_PAYBACK_LV2_1"; public static string SkillTree_LOYALTY_DOUBLE_PAYBACK_LV2_2 = "LOYALTY_DOUBLE_PAYBACK_LV2_2"; public static string SkillTree_LOYALTY_DOUBLE_PAYBACK_LV3_1 = "LOYALTY_DOUBLE_PAYBACK_LV3_1"; public static string SkillTree_LOYALTY_DOUBLE_PAYBACK_LV3_2 = "LOYALTY_DOUBLE_PAYBACK_LV3_2"; public static string SkillTree_LOYALTY_DOUBLE_PAYBACK_LV4_MAXIMUM_AWESOMENESS = "LOYALTY_DOUBLE_PAYBACK_LV4_MAXIMUM_AWESOMENESS"; public static string SkillTree_LOYALTY_DOUBLE_PAYBACK_LV4_AWESOME_COMBO = "LOYALTY_DOUBLE_PAYBACK_LV4_AWESOME_COMBO"; public static string SkillTree_LOYALTY_RAINBLOW_LV1_1 = "LOYALTY_RAINBLOW_LV1_1"; public static string SkillTree_LOYALTY_RAINBLOW_LV1_2 = "LOYALTY_RAINBLOW_LV1_2"; public static string SkillTree_LOYALTY_RAINBLOW_LV2_1 = "LOYALTY_RAINBLOW_LV2_1"; public static string SkillTree_LOYALTY_RAINBLOW_LV2_2 = "LOYALTY_RAINBLOW_LV2_2"; public static string SkillTree_LOYALTY_RAINBLOW_LV3_1 = "LOYALTY_RAINBLOW_LV3_1"; public static string SkillTree_LOYALTY_RAINBLOW_LV3_2 = "LOYALTY_RAINBLOW_LV3_2"; public static string SkillTree_LOYALTY_RAINBLOW_LV4_WINGPOWER_EMITTER = "LOYALTY_RAINBLOW_LV4_WINGPOWER_EMITTER"; public static string SkillTree_LOYALTY_RAINBLOW_LV4_STICKY_TORNADO = "LOYALTY_RAINBLOW_LV4_STICKY_TORNADO"; public static string SkillTree_LOYALTY_OMNISMASH_LV1_1 = "LOYALTY_OMNISMASH_LV1_1"; public static string SkillTree_LOYALTY_OMNISMASH_LV1_2 = "LOYALTY_OMNISMASH_LV1_2"; public static string SkillTree_LOYALTY_OMNISMASH_LV2_1 = "LOYALTY_OMNISMASH_LV2_1"; public static string SkillTree_LOYALTY_OMNISMASH_LV2_2 = "LOYALTY_OMNISMASH_LV2_2"; public static string SkillTree_LOYALTY_OMNISMASH_LV3_1 = "LOYALTY_OMNISMASH_LV3_1"; public static string SkillTree_LOYALTY_OMNISMASH_LV3_2 = "LOYALTY_OMNISMASH_LV3_2"; public static string SkillTree_LOYALTY_OMNISMASH_LV4_LET_ME_SHOW_YOU_MY_TRUE_POWER = "LOYALTY_OMNISMASH_LV4_LET_ME_SHOW_YOU_MY_TRUE_POWER"; public static string SkillTree_LOYALTY_OMNISMASH_LV4_NOT_A_BIG_DEAL = "LOYALTY_OMNISMASH_LV4_NOT_A_BIG_DEAL"; public static string SkillTree_LOYALTY_DIFFENCE_PASSIVE_LV1_1 = "LOYALTY_DIFFENCE_PASSIVE_LV1_1"; public static string SkillTree_LOYALTY_DIFFENCE_PASSIVE_LV1_2 = "LOYALTY_DIFFENCE_PASSIVE_LV1_2"; public static string SkillTree_LOYALTY_DIFFENCE_PASSIVE_LV2_1 = "LOYALTY_DIFFENCE_PASSIVE_LV2_1"; public static string SkillTree_LOYALTY_DIFFENCE_PASSIVE_LV2_2 = "LOYALTY_DIFFENCE_PASSIVE_LV2_2"; public static string SkillTree_LOYALTY_DIFFENCE_PASSIVE_LV3_1 = "LOYALTY_DIFFENCE_PASSIVE_LV3_1"; public static string SkillTree_LOYALTY_DIFFENCE_PASSIVE_LV3_2 = "LOYALTY_DIFFENCE_PASSIVE_LV3_2"; public static string SkillTree_LOYALTY_DIFFENCE_PASSIVE_LV4_DEAL_WITH_IT = "LOYALTY_DIFFENCE_PASSIVE_LV4_DEAL_WITH_IT"; public static string SkillTree_LOYALTY_DIFFENCE_PASSIVE_LV4_IT_IS_MY_TURN = "LOYALTY_DIFFENCE_PASSIVE_LV4_IT_IS_MY_TURN"; public static string SkillTree_LOYALTY_ATTACK_PASSIVE_LV1_1 = "LOYALTY_ATTACK_PASSIVE_LV1_1"; public static string SkillTree_LOYALTY_ATTACK_PASSIVE_LV1_2 = "LOYALTY_ATTACK_PASSIVE_LV1_2"; public static string SkillTree_LOYALTY_ATTACK_PASSIVE_LV2_1 = "LOYALTY_ATTACK_PASSIVE_LV2_1"; public static string SkillTree_LOYALTY_ATTACK_PASSIVE_LV2_2 = "LOYALTY_ATTACK_PASSIVE_LV2_2"; public static string SkillTree_LOYALTY_ATTACK_PASSIVE_LV3_1 = "LOYALTY_ATTACK_PASSIVE_LV3_1"; public static string SkillTree_LOYALTY_ATTACK_PASSIVE_LV3_2 = "LOYALTY_ATTACK_PASSIVE_LV3_2"; public static string SkillTree_LOYALTY_ATTACK_PASSIVE_LV4_SO_FAST_SO_COOL = "LOYALTY_ATTACK_PASSIVE_LV4_SO_FAST_SO_COOL"; public static string SkillTree_LOYALTY_ATTACK_PASSIVE_LV4_HELLO_CAPTAIN_AWESOME = "LOYALTY_ATTACK_PASSIVE_LV4_HELLO_CAPTAIN_AWESOME"; public static string SkillTree_LOYALTY_RAINBLOW_LV4_RELATED = "LOYALTY_RAINBLOW_LV4_RELATED"; public static string SkillTree_LOYALTY_NOT_A_BIG_DEAL_RELATED = "LOYALTY_NOT_A_BIG_DEAL_RELATED"; public static string SkillTree_LOYALTY_DIFFENCE_PASSIVE_LV4_RELATED = "LOYALTY_DIFFENCE_PASSIVE_LV4_RELATED"; public static string SkillTree_LOYALTY_SO_FAST_SO_COOL_RELATED = "LOYALTY_SO_FAST_SO_COOL_RELATED"; public static string SkillTree_LOYALTY_HELLO_CAPTAIN_AWESOME_RELATED = "LOYALTY_HELLO_CAPTAIN_AWESOME_RELATED"; public static string SkillGroup_MAGIC_SPARKLY_CANNON = "MAGIC_SPARKLY_CANNON"; public static string SkillGroup_MAGIC_SUMMON_ARROW = "MAGIC_SUMMON_ARROW"; public static string SkillGroup_MAGIC_MAGIC_BUBBLE = "MAGIC_MAGIC_BUBBLE"; public static string SkillGroup_MAGIC_DEFENSIVE_SKILL = "MAGIC_DEFENSIVE_SKILL"; public static string SkillGroup_MAGIC_OFFENSIVE_SKILL = "MAGIC_OFFENSIVE_SKILL"; public static string SkillGroup_HONESTY_ROPE = "HONESTY_ROPE"; public static string SkillGroup_HONESTY_STOMP = "HONESTY_STOMP"; public static string SkillGroup_HONESTY_YEEHAW = "HONESTY_YEEHAW"; public static string SkillGroup_HONESTY_DEFENSIVE_SKILL = "HONESTY_DEFENSIVE_SKILL"; public static string SkillGroup_HONESTY_OFFENSIVE_SKILL = "HONESTY_OFFENSIVE_SKILL"; public static string SkillGroup_LOYALTY_DOUBLE_PAYBACK = "LOYALTY_DOUBLE_PAYBACK"; public static string SkillGroup_LOYALTY_RAINBLOW = "LOYALTY_RAINBLOW"; public static string SkillGroup_LOYALTY_OMNISMASH = "LOYALTY_OMNISMASH"; public static string SkillGroup_LOYALTY_DEFENSIVE_SKILL = "LOYALTY_DEFENSIVE_SKILL"; public static string SkillGroup_LOYALTY_OFFENSIVE_SKILL = "LOYALTY_OFFENSIVE_SKILL"; public static string SkillType_IOR_DAMAGE = "IOR_DAMAGE"; public static string SkillType_IOR_COOLDOWN = "IOR_COOLDOWN"; public static string SkillType_IOR_STAGGER = "IOR_STAGGER"; public static string SkillType_IOR_HATE = "IOR_HATE"; public static string SkillType_IOR_FRIENDSHIP_POINT = "IOR_FRIENDSHIP_POINT"; public static string SkillType_PASSIVE_IOR_HEALTH_AND_SHIELD = "PASSIVE_IOR_HEALTH_AND_SHIELD"; public static string SkillType_PASSIVE_IOR_STAGGER_RESIST = "PASSIVE_IOR_STAGGER_RESIST"; public static string SkillType_UNIQUE = "UNIQUE"; public static string SkillUIColor_BLUE = "BLUE"; public static string SkillUIColor_PURPLE = "PURPLE"; public static string SkillUIColor_RED = "RED"; public static string SkillUIColor_YELLOW = "YELLOW"; public static string SkillUIColor_GREEN = "GREEN"; public static string SkillUIColor_WHITE = "WHITE"; public static string SkillUIColor_PINK = "PINK"; public static string SkillUIColor_SKY = "SKY"; public static string SkillUIColor_ORANGE = "ORANGE"; public static string SkillUIColor_COLOR_LOYALTY = "COLOR_LOYALTY"; public static string SkillUIColor_COLOR_MAGIC = "COLOR_MAGIC"; public static string SkillUIColor_COLOR_HONESTY = "COLOR_HONESTY"; public static string LevelTable_CHARACTER_LV1 = "CHARACTER_LV1"; public static string LevelTable_CHARACTER_LV2 = "CHARACTER_LV2"; public static string LevelTable_CHARACTER_LV3 = "CHARACTER_LV3"; public static string LevelTable_CHARACTER_LV4 = "CHARACTER_LV4"; public static string LevelTable_CHARACTER_LV5 = "CHARACTER_LV5"; public static string LevelTable_CHARACTER_LV6 = "CHARACTER_LV6"; public static string LevelTable_CHARACTER_LV7 = "CHARACTER_LV7"; public static string LevelTable_CHARACTER_LV8 = "CHARACTER_LV8"; public static string LevelTable_CHARACTER_LV9 = "CHARACTER_LV9"; public static string LevelTable_CHARACTER_LV10 = "CHARACTER_LV10"; public static string LevelTable_CHARACTER_LV11 = "CHARACTER_LV11"; public static string LevelTable_CHARACTER_LV12 = "CHARACTER_LV12"; public static string LevelTable_CHARACTER_LV13 = "CHARACTER_LV13"; public static string LevelTable_CHARACTER_LV14 = "CHARACTER_LV14"; public static string LevelTable_CHARACTER_LV15 = "CHARACTER_LV15"; public static string LevelTable_CHARACTER_LV16 = "CHARACTER_LV16"; public static string LevelTable_CHARACTER_LV17 = "CHARACTER_LV17"; public static string LevelTable_CHARACTER_LV18 = "CHARACTER_LV18"; public static string LevelTable_CHARACTER_LV19 = "CHARACTER_LV19"; public static string LevelTable_CHARACTER_LV20 = "CHARACTER_LV20"; public static string EnemyTable_ENEMY_TABLE_CHANGELING = "ENEMY_TABLE_CHANGELING"; public static string EnemyTable_ENEMY_TABLE_FLIGHTLING = "ENEMY_TABLE_FLIGHTLING"; public static string EnemyTable_ENEMY_TABLE_CHANGELING_ALPHA = "ENEMY_TABLE_CHANGELING_ALPHA"; public static string EnemyTable_ENEMY_TABLE_CHRYSALIS = "ENEMY_TABLE_CHRYSALIS"; public static string Ability_MAGIC_BASE_ATTACK = "MAGIC_BASE_ATTACK"; public static string Ability_SPARKLY_CANNON = "SPARKLY_CANNON"; public static string Ability_SUMMON_ARROW = "SUMMON_ARROW"; public static string Ability_MAGIC_BUBBLE = "MAGIC_BUBBLE"; public static string Ability_HONESTY_BASE_ATTACK = "HONESTY_BASE_ATTACK"; public static string Ability_ROPE = "ROPE"; public static string Ability_STOMP = "STOMP"; public static string Ability_YEEHAW = "YEEHAW"; public static string Ability_HONESTY_EVASION = "HONESTY_EVASION"; public static string Ability_LOYALTY_BASE_ATTACK = "LOYALTY_BASE_ATTACK"; public static string Ability_DOUBLE_PAYBACK = "DOUBLE_PAYBACK"; public static string Ability_RAINBLOW = "RAINBLOW"; public static string Ability_OMNISMASH = "OMNISMASH"; public static string Ability_LOYALTY_EVASION = "LOYALTY_EVASION"; public static string Achievement_MAGIC_WAVE_ACHIEVEMENT_1 = "MAGIC_WAVE_ACHIEVEMENT_1"; public static string Achievement_MAGIC_WAVE_ACHIEVEMENT_2 = "MAGIC_WAVE_ACHIEVEMENT_2"; public static string Achievement_MAGIC_WAVE_ACHIEVEMENT_3 = "MAGIC_WAVE_ACHIEVEMENT_3"; public static string Achievement_MAGIC_DIFFICULTY_ACHIEVEMENT_1 = "MAGIC_DIFFICULTY_ACHIEVEMENT_1"; public static string Achievement_MAGIC_DIFFICULTY_ACHIEVEMENT_2 = "MAGIC_DIFFICULTY_ACHIEVEMENT_2"; public static string Achievement_MAGIC_DIFFICULTY_ACHIEVEMENT_3 = "MAGIC_DIFFICULTY_ACHIEVEMENT_3"; public static string Achievement_HONESTY_WAVE_ACHIEVEMENT_1 = "HONESTY_WAVE_ACHIEVEMENT_1"; public static string Achievement_HONESTY_WAVE_ACHIEVEMENT_2 = "HONESTY_WAVE_ACHIEVEMENT_2"; public static string Achievement_HONESTY_WAVE_ACHIEVEMENT_3 = "HONESTY_WAVE_ACHIEVEMENT_3"; public static string Achievement_HONESTY_DIFFICULTY_ACHIEVEMENT_1 = "HONESTY_DIFFICULTY_ACHIEVEMENT_1"; public static string Achievement_HONESTY_DIFFICULTY_ACHIEVEMENT_2 = "HONESTY_DIFFICULTY_ACHIEVEMENT_2"; public static string Achievement_HONESTY_DIFFICULTY_ACHIEVEMENT_3 = "HONESTY_DIFFICULTY_ACHIEVEMENT_3"; public static string Achievement_LOYALTY_WAVE_ACHIEVEMENT_1 = "LOYALTY_WAVE_ACHIEVEMENT_1"; public static string Achievement_LOYALTY_WAVE_ACHIEVEMENT_2 = "LOYALTY_WAVE_ACHIEVEMENT_2"; public static string Achievement_LOYALTY_WAVE_ACHIEVEMENT_3 = "LOYALTY_WAVE_ACHIEVEMENT_3"; public static string Achievement_LOYALTY_DIFFICULTY_ACHIEVEMENT_1 = "LOYALTY_DIFFICULTY_ACHIEVEMENT_1"; public static string Achievement_LOYALTY_DIFFICULTY_ACHIEVEMENT_2 = "LOYALTY_DIFFICULTY_ACHIEVEMENT_2"; public static string Achievement_LOYALTY_DIFFICULTY_ACHIEVEMENT_3 = "LOYALTY_DIFFICULTY_ACHIEVEMENT_3"; public static string Achievement_CHANGELING_BEATING_1 = "CHANGELING_BEATING_1"; public static string Achievement_CHANGELING_BEATING_2 = "CHANGELING_BEATING_2"; public static string Achievement_CHANGELING_BEATING_3 = "CHANGELING_BEATING_3"; public static string Achievement_CHANGELING_DIFFICULTY_1 = "CHANGELING_DIFFICULTY_1"; public static string Achievement_CHANGELING_DIFFICULTY_2 = "CHANGELING_DIFFICULTY_2"; public static string Achievement_ENEMY_BEATING_1 = "ENEMY_BEATING_1"; public static string Achievement_FRIEND_REVIVING_1 = "FRIEND_REVIVING_1"; public static string Achievement_FRIEND_REVIVING_2 = "FRIEND_REVIVING_2"; public static string Achievement_FRIEND_REVIVING_3 = "FRIEND_REVIVING_3"; public static string Achievement_IMMORTAL_1 = "IMMORTAL_1"; public static string Achievement_IMMORTAL_2 = "IMMORTAL_2"; public static string Achievement_IMMORTAL_3 = "IMMORTAL_3"; public static string Achievement_PROMOTE_1 = "PROMOTE_1"; public static string Achievement_PROMOTE_2 = "PROMOTE_2"; public static string Achievement_PROMOTE_3 = "PROMOTE_3"; public static string Achievement_SURVIVAL_1 = "SURVIVAL_1"; public static string Achievement_SURVIVAL_2 = "SURVIVAL_2"; public static string Achievement_SURVIVAL_3 = "SURVIVAL_3"; public static string Achievement_SURVIVAL_4 = "SURVIVAL_4"; public static string Achievement_SURVIVAL_5 = "SURVIVAL_5"; public static string Achievement_SURVIVAL_6 = "SURVIVAL_6"; public static string Achievement_SURVIVAL_WITH_UNDEFEATED_1 = "SURVIVAL_WITH_UNDEFEATED_1"; public static string Achievement_SURVIVAL_WITH_UNDEFEATED_2 = "SURVIVAL_WITH_UNDEFEATED_2"; public static string Achievement_SURVIVAL_WITH_UNDEFEATED_3 = "SURVIVAL_WITH_UNDEFEATED_3"; public static string Achievement_SURVIVAL_WITH_UNDEFEATED_4 = "SURVIVAL_WITH_UNDEFEATED_4"; public static string Achievement_SURVIVAL_WITH_UNDEFEATED_5 = "SURVIVAL_WITH_UNDEFEATED_5"; public static string Achievement_SURVIVAL_WITH_UNDEFEATED_6 = "SURVIVAL_WITH_UNDEFEATED_6"; } }