Shader "Relief Pack/Terrain2Geometry" { Properties { [HideInInspector] _Control ("Control1 (RGBA)", 2D) = "red" {} [HideInInspector] _Control1 ("Control1 (RGBA)", 2D) = "red" {} [HideInInspector] _Control2 ("Control2 (RGBA)", 2D) = "red" {} [HideInInspector] _Control3 ("Control3 (RGBA)", 2D) = "red" {} [HideInInspector] _SplatAtlasA ("atlas", 2D) = "black" {} [HideInInspector] _SplatAtlasB ("atlas", 2D) = "black" {} [HideInInspector] _SplatAtlasC ("atlas", 2D) = "black" {} [HideInInspector] _SplatA0 ("Detailmap 0 (RGB+A spec)", 2D) = "black" {} [HideInInspector] _SplatA1 ("Detailmap 1 (RGB+A spec)", 2D) = "black" {} [HideInInspector] _SplatA2 ("Detailmap 2 (RGB+A spec)", 2D) = "black" {} [HideInInspector] _SplatA3 ("Detailmap 3 (RGB+A spec)", 2D) = "black" {} [HideInInspector] _SplatB0 ("Detailmap 4 (RGB+A spec)", 2D) = "black" {} [HideInInspector] _SplatB1 ("Detailmap 5 (RGB+A spec)", 2D) = "black" {} [HideInInspector] _SplatB2 ("Detailmap 6 (RGB+A spec)", 2D) = "black" {} [HideInInspector] _SplatB3 ("Detailmap 7 (RGB+A spec)", 2D) = "black" {} [HideInInspector] _SplatC0 ("Detailmap 8 (RGB+A spec)", 2D) = "black" {} [HideInInspector] _SplatC1 ("Detailmap 9 (RGB+A spec)", 2D) = "black" {} [HideInInspector] _SplatC2 ("Detailmap 10 (RGB+A spec)", 2D) = "black" {} [HideInInspector] _SplatC3 ("Detailmap 11 (RGB+A spec)", 2D) = "black" {} [HideInInspector] _BumpMap01 ("Bumpmap combined 0+1 (RG+BA)", 2D) = "grey" {} [HideInInspector] _BumpMap23 ("Bumpmap combined 2+3 (RG+BA)", 2D) = "grey" {} [HideInInspector] _BumpMap45 ("Bumpmap combined 4+5 (RG+BA)", 2D) = "grey" {} [HideInInspector] _BumpMap67 ("Bumpmap combined 6+7 (RG+BA)", 2D) = "grey" {} [HideInInspector] _BumpMap89 ("Bumpmap combined 8+9 (RG+BA)", 2D) = "grey" {} [HideInInspector] _BumpMapAB ("Bumpmap combined 10+11 (RG+BA)", 2D) = "grey" {} [HideInInspector] _TERRAIN_HeightMap ("Heightmap combined (RGBA - layers 0-3)", 2D) = "white" {} [HideInInspector] _TERRAIN_HeightMap2 ("Heightmap combined (RGBA - layers 4-7)", 2D) = "white" {} [HideInInspector] _TERRAIN_HeightMap3 ("Heightmap combined (RGBA - layers 8-11)", 2D) = "white" {} [HideInInspector] _ColorMapGlobal ("Global colormap (RGBA)", 2D) = "white" {} [HideInInspector] _NormalMapGlobal ("Global normalmap (RGBA)", 2D) = "white" {} [HideInInspector] _TreesMapGlobal ("Global pixel treesmap (RGBA)", 2D) = "white" {} [HideInInspector] _AmbientEmissiveMapGlobal ("Global ambient emissive map (RGBA)", 2D) = "white" {} [HideInInspector] _BumpMapGlobal ("Perlin normal combined w. water & reflection map (RG+B+A)", 2D) = "black" {} [HideInInspector] _VerticalTexture ("Vertical texture", 2D) = "grey" {} [HideInInspector] TERRAIN_RippleMap ("Water ripplemap", 2D) = "black" {} [HideInInspector] terrainTileSize ("terrainTileSize", Vector) = (600,200,600,1) [HideInInspector] _BumpMapGlobalScale ("", Float) = 1 [HideInInspector] _GlobalColorMapBlendValues ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorMapSaturation ("", Float) = 1 [HideInInspector] _GlobalColorMapSaturationFar ("", Float) = 1 [HideInInspector] _GlobalColorMapBrightness ("", Float) = 1 [HideInInspector] _GlobalColorMapBrightnessFar ("", Float) = 1 [HideInInspector] _GlobalColorMapNearMIP ("", Float) = 1 [HideInInspector] _GlobalColorMapDistortByPerlin ("", Float) = 1 [HideInInspector] EmissionRefractFiltering ("", Float) = 1 [HideInInspector] EmissionRefractAnimSpeed ("", Float) = 1 [HideInInspector] _TERRAIN_ReliefTransform ("", Vector) = (1,1,1,1) [HideInInspector] _TERRAIN_ReliefTransformTriplanarZ ("", Float) = 1 [HideInInspector] _TERRAIN_DIST_STEPS ("", Float) = 1 [HideInInspector] _TERRAIN_WAVELENGTH ("", Float) = 1 [HideInInspector] _blend_multiplier ("", Float) = 1 [HideInInspector] _TERRAIN_ExtrudeHeight ("", Float) = 1 [HideInInspector] _TERRAIN_LightmapShading ("", Float) = 1 [HideInInspector] _TERRAIN_SHADOW_STEPS ("", Float) = 1 [HideInInspector] _TERRAIN_WAVELENGTH_SHADOWS ("", Float) = 1 [HideInInspector] _TERRAIN_SelfShadowStrength ("", Float) = 1 [HideInInspector] _TERRAIN_ShadowSmoothing ("", Float) = 1 [HideInInspector] rtp_mipoffset_color ("", Float) = 1 [HideInInspector] rtp_mipoffset_bump ("", Float) = 1 [HideInInspector] rtp_mipoffset_height ("", Float) = 1 [HideInInspector] rtp_mipoffset_superdetail ("", Float) = 1 [HideInInspector] rtp_mipoffset_flow ("", Float) = 1 [HideInInspector] rtp_mipoffset_ripple ("", Float) = 1 [HideInInspector] rtp_mipoffset_globalnorm ("", Float) = 1 [HideInInspector] rtp_mipoffset_caustics ("", Float) = 1 [HideInInspector] TERRAIN_CausticsAnimSpeed ("", Float) = 1 [HideInInspector] TERRAIN_CausticsColor ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_CausticsTilingScale ("", Float) = 1 [HideInInspector] TERRAIN_RippleScale ("", Float) = 1 [HideInInspector] TERRAIN_FlowScale ("", Float) = 1 [HideInInspector] TERRAIN_FlowSpeed ("", Float) = 1 [HideInInspector] TERRAIN_FlowCycleScale ("", Float) = 1 [HideInInspector] TERRAIN_FlowMipOffset ("", Float) = 1 [HideInInspector] TERRAIN_DropletsSpeed ("", Float) = 1 [HideInInspector] TERRAIN_WetDarkening ("", Float) = 1 [HideInInspector] TERRAIN_WetDropletsStrength ("", Float) = 1 [HideInInspector] TERRAIN_WetHeight_Treshold ("", Float) = 1 [HideInInspector] TERRAIN_WetHeight_Transition ("", Float) = 1 [HideInInspector] TERRAIN_mipoffset_flowSpeed ("", Float) = 1 [HideInInspector] _TERRAIN_distance_start ("", Float) = 1 [HideInInspector] _TERRAIN_distance_transition ("", Float) = 1 [HideInInspector] _TERRAIN_distance_start_bumpglobal ("", Float) = 1 [HideInInspector] _TERRAIN_distance_transition_bumpglobal ("", Float) = 1 [HideInInspector] rtp_perlin_start_val ("", Float) = 1 [HideInInspector] _FarNormalDamp ("", Float) = 1 [HideInInspector] _RTP_MIP_BIAS ("", Float) = 1 [HideInInspector] _SuperDetailTiling ("", Float) = 1 [HideInInspector] _VerticalTextureTiling ("", Float) = 1 [HideInInspector] _VerticalTextureGlobalBumpInfluence ("", Float) = 1 [HideInInspector] RTP_AOamp ("", Float) = 1 [HideInInspector] RTP_AOsharpness ("", Float) = 1 [HideInInspector] _MixScale0123 ("", Vector) = (1,1,1,1) [HideInInspector] _MixBlend0123 ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorPerLayer0123 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerBrightness0123 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerSaturation0123 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerBrightness2Spec0123 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerAlbedo2SpecColor0123 ("", Vector) = (1,1,1,1) [HideInInspector] _MixSaturation0123 ("", Vector) = (1,1,1,1) [HideInInspector] _MixBrightness0123 ("", Vector) = (1,1,1,1) [HideInInspector] _MixReplace0123 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerEmission0123 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerEmissionRefractStrength0123 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerEmissionRefractHBedge0123 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerEmissionColorR0123 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerEmissionColorG0123 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerEmissionColorB0123 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerEmissionColorA0123 ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorBottom0123 ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorTop0123 ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorColormapLoSat0123 ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorColormapHiSat0123 ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorLayerLoSat0123 ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorLayerHiSat0123 ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorLoBlend0123 ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorHiBlend0123 ("", Vector) = (1,1,1,1) [HideInInspector] _FarSpecCorrection0123 ("", Vector) = (1,1,1,1) [HideInInspector] _MIPmult0123 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_LayerWetStrength0123 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterLevel0123 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterLevelSlopeDamp0123 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterEdge0123 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_Refraction0123 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WetRefraction0123 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_Flow0123 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WetFlow0123 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WetGloss0123 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterMetallic0123 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterGloss0123 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterGlossDamper0123 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterEmission0123 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterColorR0123 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterColorG0123 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterColorB0123 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterColorA0123 ("", Vector) = (1,1,1,1) [HideInInspector] _BumpMapGlobalStrength0123 ("", Vector) = (1,1,1,1) [HideInInspector] PER_LAYER_HEIGHT_MODIFIER0123 ("", Vector) = (1,1,1,1) [HideInInspector] _SuperDetailStrengthMultA0123 ("", Vector) = (1,1,1,1) [HideInInspector] _SuperDetailStrengthMultB0123 ("", Vector) = (1,1,1,1) [HideInInspector] _SuperDetailStrengthNormal0123 ("", Vector) = (1,1,1,1) [HideInInspector] _SuperDetailStrengthMultASelfMaskNear0123 ("", Vector) = (1,1,1,1) [HideInInspector] _SuperDetailStrengthMultASelfMaskFar0123 ("", Vector) = (1,1,1,1) [HideInInspector] _SuperDetailStrengthMultBSelfMaskNear0123 ("", Vector) = (1,1,1,1) [HideInInspector] _SuperDetailStrengthMultBSelfMaskFar0123 ("", Vector) = (1,1,1,1) [HideInInspector] _VerticalTexture0123 ("", Vector) = (1,1,1,1) [HideInInspector] RTP_metallic0123 ("", Vector) = (1,1,1,1) [HideInInspector] RTP_glossMin0123 ("", Vector) = (1,1,1,1) [HideInInspector] RTP_glossMax0123 ("", Vector) = (1,1,1,1) [HideInInspector] RTP_DiffFresnel0123 ("", Vector) = (1,1,1,1) [HideInInspector] RTP_AO_0123 ("", Vector) = (1,1,1,1) [HideInInspector] _MixScale4567 ("", Vector) = (1,1,1,1) [HideInInspector] _MixBlend4567 ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorPerLayer4567 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerBrightness4567 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerSaturation4567 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerBrightness2Spec4567 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerAlbedo2SpecColor4567 ("", Vector) = (1,1,1,1) [HideInInspector] _MixSaturation4567 ("", Vector) = (1,1,1,1) [HideInInspector] _MixBrightness4567 ("", Vector) = (1,1,1,1) [HideInInspector] _MixReplace4567 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerEmission4567 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerEmissionRefractStrength4567 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerEmissionRefractHBedge4567 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerEmissionColorR4567 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerEmissionColorG4567 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerEmissionColorB4567 ("", Vector) = (1,1,1,1) [HideInInspector] _LayerEmissionColorA4567 ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorBottom4567 ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorTop4567 ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorColormapLoSat4567 ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorColormapHiSat4567 ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorLayerLoSat4567 ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorLayerHiSat4567 ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorLoBlend4567 ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorHiBlend4567 ("", Vector) = (1,1,1,1) [HideInInspector] _FarSpecCorrection4567 ("", Vector) = (1,1,1,1) [HideInInspector] _MIPmult4567 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_LayerWetStrength4567 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterLevel4567 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterLevelSlopeDamp4567 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterEdge4567 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_Refraction4567 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WetRefraction4567 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_Flow4567 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WetFlow4567 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WetGloss4567 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterMetallic4567 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterGloss4567 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterGlossDamper4567 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterEmission4567 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterColorR4567 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterColorG4567 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterColorB4567 ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterColorA4567 ("", Vector) = (1,1,1,1) [HideInInspector] _BumpMapGlobalStrength4567 ("", Vector) = (1,1,1,1) [HideInInspector] PER_LAYER_HEIGHT_MODIFIER4567 ("", Vector) = (1,1,1,1) [HideInInspector] _SuperDetailStrengthMultA4567 ("", Vector) = (1,1,1,1) [HideInInspector] _SuperDetailStrengthMultB4567 ("", Vector) = (1,1,1,1) [HideInInspector] _SuperDetailStrengthNormal4567 ("", Vector) = (1,1,1,1) [HideInInspector] _SuperDetailStrengthMultASelfMaskNear4567 ("", Vector) = (1,1,1,1) [HideInInspector] _SuperDetailStrengthMultASelfMaskFar4567 ("", Vector) = (1,1,1,1) [HideInInspector] _SuperDetailStrengthMultBSelfMaskNear4567 ("", Vector) = (1,1,1,1) [HideInInspector] _SuperDetailStrengthMultBSelfMaskFar4567 ("", Vector) = (1,1,1,1) [HideInInspector] _VerticalTexture4567 ("", Vector) = (1,1,1,1) [HideInInspector] RTP_metallic4567 ("", Vector) = (1,1,1,1) [HideInInspector] RTP_glossMin4567 ("", Vector) = (1,1,1,1) [HideInInspector] RTP_glossMax4567 ("", Vector) = (1,1,1,1) [HideInInspector] RTP_DiffFresnel4567 ("", Vector) = (1,1,1,1) [HideInInspector] RTP_AO_4567 ("", Vector) = (1,1,1,1) [HideInInspector] _MixScale89AB ("", Vector) = (1,1,1,1) [HideInInspector] _MixBlend89AB ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorPerLayer89AB ("", Vector) = (1,1,1,1) [HideInInspector] _LayerBrightness89AB ("", Vector) = (1,1,1,1) [HideInInspector] _LayerSaturation89AB ("", Vector) = (1,1,1,1) [HideInInspector] _LayerBrightness2Spec89AB ("", Vector) = (1,1,1,1) [HideInInspector] _LayerAlbedo2SpecColor89AB ("", Vector) = (1,1,1,1) [HideInInspector] _MixSaturation89AB ("", Vector) = (1,1,1,1) [HideInInspector] _MixBrightness89AB ("", Vector) = (1,1,1,1) [HideInInspector] _MixReplace89AB ("", Vector) = (1,1,1,1) [HideInInspector] _LayerEmission89AB ("", Vector) = (1,1,1,1) [HideInInspector] _LayerEmissionRefractStrength89AB ("", Vector) = (1,1,1,1) [HideInInspector] _LayerEmissionRefractHBedge89AB ("", Vector) = (1,1,1,1) [HideInInspector] _LayerEmissionColorR89AB ("", Vector) = (1,1,1,1) [HideInInspector] _LayerEmissionColorG89AB ("", Vector) = (1,1,1,1) [HideInInspector] _LayerEmissionColorB89AB ("", Vector) = (1,1,1,1) [HideInInspector] _LayerEmissionColorA89AB ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorBottom89AB ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorTop89AB ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorColormapLoSat89AB ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorColormapHiSat89AB ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorLayerLoSat89AB ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorLayerHiSat89AB ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorLoBlend89AB ("", Vector) = (1,1,1,1) [HideInInspector] _GlobalColorHiBlend89AB ("", Vector) = (1,1,1,1) [HideInInspector] _FarSpecCorrection89AB ("", Vector) = (1,1,1,1) [HideInInspector] _MIPmult89AB ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_LayerWetStrength89AB ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterLevel89AB ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterLevelSlopeDamp89AB ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterEdge89AB ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_Refraction89AB ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WetRefraction89AB ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_Flow89AB ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WetFlow89AB ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WetGloss89AB ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterMetallic89AB ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterGloss89AB ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterGlossDamper89AB ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterEmission89AB ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterColorR89AB ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterColorG89AB ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterColorB89AB ("", Vector) = (1,1,1,1) [HideInInspector] TERRAIN_WaterColorA89AB ("", Vector) = (1,1,1,1) [HideInInspector] _BumpMapGlobalStrength89AB ("", Vector) = (1,1,1,1) [HideInInspector] PER_LAYER_HEIGHT_MODIFIER89AB ("", Vector) = (1,1,1,1) [HideInInspector] _SuperDetailStrengthMultA89AB ("", Vector) = (1,1,1,1) [HideInInspector] _SuperDetailStrengthMultB89AB ("", Vector) = (1,1,1,1) [HideInInspector] _SuperDetailStrengthNormal89AB ("", Vector) = (1,1,1,1) [HideInInspector] _SuperDetailStrengthMultASelfMaskNear89AB ("", Vector) = (1,1,1,1) [HideInInspector] _SuperDetailStrengthMultASelfMaskFar89AB ("", Vector) = (1,1,1,1) [HideInInspector] _SuperDetailStrengthMultBSelfMaskNear89AB ("", Vector) = (1,1,1,1) [HideInInspector] _SuperDetailStrengthMultBSelfMaskFar89AB ("", Vector) = (1,1,1,1) [HideInInspector] _VerticalTexture89AB ("", Vector) = (1,1,1,1) [HideInInspector] RTP_metallic89AB ("", Vector) = (1,1,1,1) [HideInInspector] RTP_glossMin89AB ("", Vector) = (1,1,1,1) [HideInInspector] RTP_glossMax89AB ("", Vector) = (1,1,1,1) [HideInInspector] RTP_DiffFresnel89AB ("", Vector) = (1,1,1,1) [HideInInspector] RTP_AO_89AB ("", Vector) = (1,1,1,1) [HideInInspector] _GlitterColor ("", Vector) = (1,1,1,1) [HideInInspector] _GlitterStrength0123 ("", Vector) = (0,0,0,0) [HideInInspector] _GlitterStrength4567 ("", Vector) = (0,0,0,0) [HideInInspector] _GlitterStrength89AB ("", Vector) = (0,0,0,0) [HideInInspector] _GlitterTiling ("", Float) = 1 [HideInInspector] _GlitterDensity ("", Float) = 0.5 [HideInInspector] _GlitterFilter ("", Float) = 0 [HideInInspector] _GlitterColorization ("", Float) = 0.5 [HideInInspector] _SparkleMap ("", 2D) = "black" {} [HideInInspector] _occlusionStrength ("", Range(0, 1)) = 1 [HideInInspector] _Phong ("_Phong", Float) = 0.5 [HideInInspector] _TessSubdivisions ("", Float) = 1 [HideInInspector] _TessSubdivisionsFar ("", Float) = 1 [HideInInspector] _TessYOffset ("", Float) = 0 } //DummyShaderTextExporter SubShader{ Tags { "RenderType" = "Opaque" } LOD 200 CGPROGRAM #pragma surface surf Standard #pragma target 3.0 struct Input { float2 uv_MainTex; }; void surf(Input IN, inout SurfaceOutputStandard o) { o.Albedo = 1; } ENDCG } Fallback "Diffuse" }