using UnityEngine; namespace PigeonCoopToolkit.Utillities { public static class GizmosExtra { public static void GizmosDrawCircle(Vector3 position, Vector3 up, float size, int divisions) { Vector3 offset = (Quaternion.Euler(90,0,0) * (up* size)) ; for (int i = 0; i < divisions; i++) { Vector3 newOffset = Quaternion.AngleAxis(360f / divisions, up) * offset; Gizmos.DrawLine(position + offset, position + newOffset); offset = newOffset; } } public static void GizmosDrawArrow(Vector3 from, Vector3 to, float arrowSize) { Gizmos.DrawLine(from, to); Vector3 dir = to - from; dir = dir.normalized*arrowSize; Gizmos.DrawLine(to, to - Quaternion.Euler(0, 0, 45)*dir); Gizmos.DrawLine(to, to - Quaternion.Euler(0, 0, -45)*dir); } } }