using Fie.Enemies; using System; [Serializable] public class ValueList { public FieObjectEnemies _enemy; public int _spawnableCapForEasy; public int _spawnableCapForNormal; public int _spawnableCapForHard; public int _spawnableCapForVeryHard; public int _spawnableCapForNightmare; public int _spawnableCapForChaos; }