// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // GameDataEditor.GDESetTwoDListData using System.Collections.Generic; using GameDataEditor; using UnityEngine; namespace GameDataEditor { public class GDESetTwoDListData : IGDEData { private static string bool_2dlistKey = "bool_2dlist"; public List> bool_2dlist; private static string int_2dlistKey = "int_2dlist"; public List> int_2dlist; private static string float_2dlistKey = "float_2dlist"; public List> float_2dlist; private static string string_2dlistKey = "string_2dlist"; public List> string_2dlist; private static string vector2_2dlistKey = "vector2_2dlist"; public List> vector2_2dlist; private static string vector3_2dlistKey = "vector3_2dlist"; public List> vector3_2dlist; private static string vector4_2dlistKey = "vector4_2dlist"; public List> vector4_2dlist; private static string color_2dlistKey = "color_2dlist"; public List> color_2dlist; private static string custom_2dlistKey = "custom_2dlist"; public List> custom_2dlist; public GDESetTwoDListData() { _key = string.Empty; } public GDESetTwoDListData(string key) { _key = key; } public void Set_bool_2dlist() { GDEDataManager.SetBoolTwoDList(_key + "_" + bool_2dlistKey, bool_2dlist); } public void Set_int_2dlist() { GDEDataManager.SetIntTwoDList(_key + "_" + int_2dlistKey, int_2dlist); } public void Set_float_2dlist() { GDEDataManager.SetFloatTwoDList(_key + "_" + float_2dlistKey, float_2dlist); } public void Set_string_2dlist() { GDEDataManager.SetStringTwoDList(_key + "_" + string_2dlistKey, string_2dlist); } public void Set_vector2_2dlist() { GDEDataManager.SetVector2TwoDList(_key + "_" + vector2_2dlistKey, vector2_2dlist); } public void Set_vector3_2dlist() { GDEDataManager.SetVector3TwoDList(_key + "_" + vector3_2dlistKey, vector3_2dlist); } public void Set_vector4_2dlist() { GDEDataManager.SetVector4TwoDList(_key + "_" + vector4_2dlistKey, vector4_2dlist); } public void Set_color_2dlist() { GDEDataManager.SetColorTwoDList(_key + "_" + color_2dlistKey, color_2dlist); } public void Set_custom_2dlist() { GDEDataManager.SetCustomTwoDList(_key + "_" + custom_2dlistKey, custom_2dlist); } public override void LoadFromDict(string dataKey, Dictionary dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); return; } dict.TryGetBoolTwoDList(bool_2dlistKey, out bool_2dlist); dict.TryGetIntTwoDList(int_2dlistKey, out int_2dlist); dict.TryGetFloatTwoDList(float_2dlistKey, out float_2dlist); dict.TryGetStringTwoDList(string_2dlistKey, out string_2dlist); dict.TryGetVector2TwoDList(vector2_2dlistKey, out vector2_2dlist); dict.TryGetVector3TwoDList(vector3_2dlistKey, out vector3_2dlist); dict.TryGetVector4TwoDList(vector4_2dlistKey, out vector4_2dlist); dict.TryGetColorTwoDList(color_2dlistKey, out color_2dlist); dict.TryGetCustomTwoDList(custom_2dlistKey, out custom_2dlist); LoadFromSavedData(dataKey); } public override void LoadFromSavedData(string dataKey) { _key = dataKey; bool_2dlist = GDEDataManager.GetBoolTwoDList(_key + "_" + bool_2dlistKey, bool_2dlist); int_2dlist = GDEDataManager.GetIntTwoDList(_key + "_" + int_2dlistKey, int_2dlist); float_2dlist = GDEDataManager.GetFloatTwoDList(_key + "_" + float_2dlistKey, float_2dlist); string_2dlist = GDEDataManager.GetStringTwoDList(_key + "_" + string_2dlistKey, string_2dlist); vector2_2dlist = GDEDataManager.GetVector2TwoDList(_key + "_" + vector2_2dlistKey, vector2_2dlist); vector3_2dlist = GDEDataManager.GetVector3TwoDList(_key + "_" + vector3_2dlistKey, vector3_2dlist); vector4_2dlist = GDEDataManager.GetVector4TwoDList(_key + "_" + vector4_2dlistKey, vector4_2dlist); color_2dlist = GDEDataManager.GetColorTwoDList(_key + "_" + color_2dlistKey, color_2dlist); custom_2dlist = GDEDataManager.GetCustomTwoDList(_key + "_" + custom_2dlistKey, custom_2dlist); } public void Reset_bool_2dlist() { GDEDataManager.ResetToDefault(_key, bool_2dlistKey); GDEDataManager.Get(_key, out var data); data.TryGetBoolTwoDList(bool_2dlistKey, out bool_2dlist); } public void Reset_int_2dlist() { GDEDataManager.ResetToDefault(_key, int_2dlistKey); GDEDataManager.Get(_key, out var data); data.TryGetIntTwoDList(int_2dlistKey, out int_2dlist); } public void Reset_float_2dlist() { GDEDataManager.ResetToDefault(_key, float_2dlistKey); GDEDataManager.Get(_key, out var data); data.TryGetFloatTwoDList(float_2dlistKey, out float_2dlist); } public void Reset_string_2dlist() { GDEDataManager.ResetToDefault(_key, string_2dlistKey); GDEDataManager.Get(_key, out var data); data.TryGetStringTwoDList(string_2dlistKey, out string_2dlist); } public void Reset_vector2_2dlist() { GDEDataManager.ResetToDefault(_key, vector2_2dlistKey); GDEDataManager.Get(_key, out var data); data.TryGetVector2TwoDList(vector2_2dlistKey, out vector2_2dlist); } public void Reset_vector3_2dlist() { GDEDataManager.ResetToDefault(_key, vector3_2dlistKey); GDEDataManager.Get(_key, out var data); data.TryGetVector3TwoDList(vector3_2dlistKey, out vector3_2dlist); } public void Reset_vector4_2dlist() { GDEDataManager.ResetToDefault(_key, vector4_2dlistKey); GDEDataManager.Get(_key, out var data); data.TryGetVector4TwoDList(vector4_2dlistKey, out vector4_2dlist); } public void Reset_color_2dlist() { GDEDataManager.ResetToDefault(_key, color_2dlistKey); GDEDataManager.Get(_key, out var data); data.TryGetColorTwoDList(color_2dlistKey, out color_2dlist); } public void Reset_custom_2dlist() { GDEDataManager.ResetToDefault(_key, custom_2dlistKey); GDEDataManager.Get(_key, out var data); data.TryGetCustomTwoDList(custom_2dlistKey, out custom_2dlist); custom_2dlist = GDEDataManager.GetCustomTwoDList(_key + "_" + custom_2dlistKey, custom_2dlist); custom_2dlist.ForEach(delegate(List x) { x.ForEach(delegate(GDESetCustomData y) { y.ResetAll(); }); }); } public void ResetAll() { GDEDataManager.ResetToDefault(_key, custom_2dlistKey); GDEDataManager.ResetToDefault(_key, color_2dlistKey); GDEDataManager.ResetToDefault(_key, vector4_2dlistKey); GDEDataManager.ResetToDefault(_key, vector3_2dlistKey); GDEDataManager.ResetToDefault(_key, vector2_2dlistKey); GDEDataManager.ResetToDefault(_key, string_2dlistKey); GDEDataManager.ResetToDefault(_key, float_2dlistKey); GDEDataManager.ResetToDefault(_key, int_2dlistKey); GDEDataManager.ResetToDefault(_key, bool_2dlistKey); Reset_custom_2dlist(); GDEDataManager.Get(_key, out var data); LoadFromDict(_key, data); } } }