// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // GameDataEditor.GDESetSceneItemKeys namespace GameDataEditor { public class GDESetSceneItemKeys { public static string SetSingle_single_data = "single_data"; public static string SetCustom_custom_data_1 = "custom_data_1"; public static string SetCustom_custom_data_2 = "custom_data_2"; public static string SetCustom_custom_data_3 = "custom_data_3"; public static string SetList_list_data = "list_data"; public static string SetTwoDList_twod_list_data = "twod_list_data"; } }