// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // GameDataEditor.GDEEnemyTableData using System.Collections.Generic; using GameDataEditor; namespace GameDataEditor { public class GDEEnemyTableData : IGDEData { private static string IDKey = "ID"; private int _ID; private static string CostKey = "Cost"; private int _Cost; private static string ExpKey = "Exp"; private int _Exp; private static string NameKey = "Name"; private GDEConstantTextListData _Name; public int ID { get { return _ID; } set { if (_ID != value) { _ID = value; GDEDataManager.SetInt(_key + "_" + IDKey, _ID); } } } public int Cost { get { return _Cost; } set { if (_Cost != value) { _Cost = value; GDEDataManager.SetInt(_key + "_" + CostKey, _Cost); } } } public int Exp { get { return _Exp; } set { if (_Exp != value) { _Exp = value; GDEDataManager.SetInt(_key + "_" + ExpKey, _Exp); } } } public GDEConstantTextListData Name { get { return _Name; } set { if (_Name != value) { _Name = value; GDEDataManager.SetCustom(_key + "_" + NameKey, _Name); } } } public GDEEnemyTableData() { _key = string.Empty; } public GDEEnemyTableData(string key) { _key = key; } public override void LoadFromDict(string dataKey, Dictionary dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); return; } dict.TryGetInt(IDKey, out _ID); dict.TryGetInt(CostKey, out _Cost); dict.TryGetInt(ExpKey, out _Exp); dict.TryGetString(NameKey, out var value); GDEDataManager.DataDictionary.TryGetCustom(value, out _Name); LoadFromSavedData(dataKey); } public override void LoadFromSavedData(string dataKey) { _key = dataKey; _ID = GDEDataManager.GetInt(_key + "_" + IDKey, _ID); _Cost = GDEDataManager.GetInt(_key + "_" + CostKey, _Cost); _Exp = GDEDataManager.GetInt(_key + "_" + ExpKey, _Exp); _Name = GDEDataManager.GetCustom(_key + "_" + NameKey, _Name); } public void Reset_ID() { GDEDataManager.ResetToDefault(_key, IDKey); GDEDataManager.Get(_key, out var data); data.TryGetInt(IDKey, out _ID); } public void Reset_Cost() { GDEDataManager.ResetToDefault(_key, CostKey); GDEDataManager.Get(_key, out var data); data.TryGetInt(CostKey, out _Cost); } public void Reset_Exp() { GDEDataManager.ResetToDefault(_key, ExpKey); GDEDataManager.Get(_key, out var data); data.TryGetInt(ExpKey, out _Exp); } public void Reset_Name() { GDEDataManager.ResetToDefault(_key, NameKey); GDEDataManager.Get(_key, out var data); data.TryGetString(NameKey, out var value); GDEDataManager.DataDictionary.TryGetCustom(value, out _Name); Name = GDEDataManager.GetCustom(_key + "_" + NameKey, _Name); Name.ResetAll(); } public void ResetAll() { GDEDataManager.ResetToDefault(_key, IDKey); GDEDataManager.ResetToDefault(_key, CostKey); GDEDataManager.ResetToDefault(_key, ExpKey); GDEDataManager.ResetToDefault(_key, NameKey); Reset_Name(); GDEDataManager.Get(_key, out var data); LoadFromDict(_key, data); } } }