// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // GameDataEditor.FloatExtensions using System; namespace GameDataEditor { public static class FloatExtensions { public const float TOLERANCE = 0.1f; public static bool NearlyEqual(this float a, float b) { return Math.Abs(a - b) < 0.1f; } } }