// Cinema Suite using UnityEngine; namespace CinemaDirector { /// /// Event for loading a new level /// [CutsceneItem("Utility", "Load Level", CutsceneItemGenre.GlobalItem)] public class LoadLevelEvent : CinemaGlobalEvent { // The index of the level to be loaded. public int Level = 0; /// /// Trigger the level load. Only in Runtime. /// public override void Trigger() { if (Application.isPlaying) { Application.LoadLevel(Level); } } } }