// Cinema Suite
using UnityEngine;
namespace CinemaDirector
{
///
/// Pause a given Cutscene.
///
[CutsceneItem("Cutscene", "Pause Cutscene", CutsceneItemGenre.GlobalItem)]
public class PauseCutscene : CinemaGlobalEvent
{
// The cutscene to be paused.
public Cutscene cutscene;
///
/// Pause the given Cutscene.
///
public override void Trigger()
{
if (cutscene != null)
{
cutscene.Pause();
}
}
}
}