using CinemaDirector.Helpers;
using System.Collections.Generic;
using UnityEngine;
namespace CinemaDirector
{
///
/// Enable the Actor related to this event.
///
[CutsceneItemAttribute("Particle System", "Pause", CutsceneItemGenre.ActorItem)]
public class PauseParticleSystemEvent : CinemaActorEvent
{
///
/// Trigger this event and pause the particle system component.
///
/// The actor to be triggered.
public override void Trigger(GameObject actor)
{
if (actor != null)
{
ParticleSystem ps = actor.GetComponent();
if (ps != null)
{
ps.Pause();
}
}
}
}
}