using Fie.Object; using System; using System.Collections.Generic; namespace Fie.Ponies { public class FieStateMachinePoniesAttackIdle : FieStateMachineGameCharacterBase { public override void updateState(ref T gameCharacter) { } public override bool isEnd() { return false; } public override Type getNextState() { return null; } public override List getAllowedStateList() { List list = new List(); list.Add(typeof(FieStateMachineAnyConsider)); return list; } public override bool isNotNetworkSync() { return true; } } }