using Fie.Object; namespace Fie.Ponies.Twilight { [FiePrefabInfo("Prefabs/Twilight/Power/TwilightHitEffectSmall")] public class FieEmitObjectTwilightHitEffectSmall : FieEmittableObjectBase { private const float DURATION = 1f; public override void awakeEmitObject() { destoryEmitObject(1f); } } }