using Fie.Manager; using Fie.Object; using Fie.Utility; using UnityEngine; namespace Fie.Ponies.Twilight { [FiePrefabInfo("Prefabs/Twilight/Power/TwilightBaseShot")] public class FieEmitObjectTwilightBaseShot : FieEmittableObjectBase { [SerializeField] private float BaseShotDuration = 1.5f; [SerializeField] private float BaseShotVelocityMax = 2.5f; [SerializeField] private float BaseShotVelocityAccelTime = 0.1f; [SerializeField] private float BaseShotDestroyDuration = 0.7f; [SerializeField] private Light light; [SerializeField] private GameObject effectModel; [SerializeField] private PKFxFX trail; private const float HORMING_DISTANCE_MAX = 1f; private Tweener _velocityTweener = new Tweener(); private Tweener _scaleTweener = new Tweener(); private Vector3 _velocityVec = Vector3.zero; private Vector3 _scale = Vector3.zero; private Vector3 _additionalVelocity = Vector3.zero; private Vector3 _initDirectionalVec = Vector3.zero; private float _lifeTimeCount; private float _defualtLightIntensity; private bool _isEndUpdate; private bool _isInitializedHormingVector; private Vector3 _initEffectModelScale = Vector3.zero; public void Awake() { _initEffectModelScale = effectModel.transform.localScale; effectModel.transform.localScale = _initEffectModelScale; if (light != null) { _defualtLightIntensity = light.intensity; } trail.StopEffect(); } public override void awakeEmitObject() { _velocityTweener.InitTweener(BaseShotVelocityAccelTime, 0f, BaseShotVelocityMax); _scaleTweener.InitTweener(BaseShotVelocityAccelTime, Vector3.zero, Vector3.one); trail.StopEffect(); trail.StartEffect(); _initDirectionalVec = directionalVec; if (targetTransform != null) { _initDirectionalVec = (targetTransform.position - base.transform.position).normalized + directionalVec * 4f; _initDirectionalVec.Normalize(); } if (light != null) { light.intensity = _defualtLightIntensity; } if (effectModel != null) { effectModel.transform.localScale = _initEffectModelScale; } base.emitObjectType = EmitObjectType.RANGED_ATTACK_REFLECTIVE; if (base.ownerCharacter != null && base.ownerCharacter.GetSkill(FieConstValues.FieSkill.MAGIC_ATTACK_PASSIVE_LV4_AGRESSIVE_CASTING) != null) { base.emitObjectType = EmitObjectType.RANGED_ATTACK; } } public void setAdditionalVelocity(Vector3 additionalVelocity) { _additionalVelocity = additionalVelocity; } public void Update() { if (!_isEndUpdate) { Vector3 directionalVec = base.directionalVec; if (targetTransform != null) { float num = Vector3.Distance(targetTransform.position, base.transform.position); float num2 = num / 1f; Vector3 vector = Quaternion.LookRotation(targetTransform.position - base.transform.position) * Vector3.forward; float num3 = Mathf.Max(Vector3.Dot(directionalVec, vector), 0f); num2 *= num3 * 0.5f; vector.z *= 1.2f; directionalVec += vector * num2; directionalVec.Normalize(); if (!_isInitializedHormingVector) { base.directionalVec = directionalVec; _isInitializedHormingVector = true; } } Vector3 vector2 = base.directionalVec * _velocityTweener.UpdateParameterFloat(Time.deltaTime); base.transform.position += vector2 * Time.deltaTime; base.transform.localScale = _scaleTweener.UpdateParameterVec3(Time.deltaTime); _lifeTimeCount += Time.deltaTime; if (_lifeTimeCount >= BaseShotDuration) { destoryEmitObject(BaseShotDestroyDuration); trail.StopEffect(); _isEndUpdate = true; } base.transform.rotation = Quaternion.LookRotation(vector2); } } private void OnTriggerEnter(Collider collider) { if (!_isEndUpdate && (collider.gameObject.tag == getHostileTagString() || collider.gameObject.tag == "Floor")) { FieManagerBehaviour.I.EmitObject(base.transform, Vector3.zero); addDamageToCollisionCharacter(collider, getDefaultDamageObject()); destoryEmitObject(BaseShotDestroyDuration); light.intensity = 0f; trail.StopEffect(); effectModel.transform.localScale = Vector3.zero; _isEndUpdate = true; } } private void OnDisable() { if (trail != null) { trail.StopEffect(); } } } }