using Fie.Object; namespace Fie.Ponies.RainbowDash { public class FieRainbowDashAnimationContainer : FiePoniesAnimationContainer { public enum RainbowDashAnimationList { JUMP_TAKEOFF = 19, JUMP, JUMP_LANDING, EVASION_FRONT, EVASION_BACK, EVASION_UP, EVASION_DOWN, BASE_ATTACK_1, BASE_ATTACK_2, BASE_ATTACK_3, DOUBLE_PAYBACK_PREPARE_ON_GROUND, DOUBLE_PAYBACK_PREPARE_ON_GROUND_SHORT_1, DOUBLE_PAYBACK_PREPARE_ON_GROUND_SHORT_2, DOUBLE_PAYBACK_PREPARE_ON_GROUND_END, DOUBLE_PAYBACK_PREPARE_MID_AIR, DOUBLE_PAYBACK_PREPARE_MID_AIR_SHORT_1, DOUBLE_PAYBACK_PREPARE_MID_AIR_SHORT_2, DOUBLE_PAYBACK_PREPARE_MID_AIR_END, DOUBLE_PAYBACK_LOOP, DOUBLE_PAYBACK_END, OMNI_SMASH_START, OMNI_SMASH_FINISHING_START, OMNI_SMASH_FINISHING_END, OMNI_SMASH_FINISHING_TO_IDLE, OMNI_SMASH_FINISHING_TO_IDLE_SHORT_1, OMNI_SMASH_WAITING, CLOAK, MAX_APPLEJACK_ANIMATION } public FieRainbowDashAnimationContainer() { addAnimationData(19, new FieSkeletonAnimationObject(0, "jump")); addAnimationData(20, new FieSkeletonAnimationObject(0, "jump_idle")); addAnimationData(22, new FieSkeletonAnimationObject(0, "evasion_front")); addAnimationData(23, new FieSkeletonAnimationObject(0, "evasion_back")); addAnimationData(24, new FieSkeletonAnimationObject(0, "evasion_up")); addAnimationData(25, new FieSkeletonAnimationObject(0, "evasion_down")); addAnimationData(26, new FieSkeletonAnimationObject(0, "base_attack_1")); addAnimationData(27, new FieSkeletonAnimationObject(0, "base_attack_2")); addAnimationData(28, new FieSkeletonAnimationObject(0, "base_attack_3")); addAnimationData(29, new FieSkeletonAnimationObject(0, "counter_strike_prepare_on_ground")); addAnimationData(30, new FieSkeletonAnimationObject(0, "counter_strike_prepare_on_ground_short_1")); addAnimationData(31, new FieSkeletonAnimationObject(0, "counter_strike_prepare_on_ground_short_2")); addAnimationData(32, new FieSkeletonAnimationObject(0, "counter_strike_prepare_on_ground_end")); addAnimationData(33, new FieSkeletonAnimationObject(0, "counter_strike_prepare_mid_air")); addAnimationData(34, new FieSkeletonAnimationObject(0, "counter_strike_prepare_mid_short_1")); addAnimationData(35, new FieSkeletonAnimationObject(0, "counter_strike_prepare_mid_short_2")); addAnimationData(36, new FieSkeletonAnimationObject(0, "counter_strike_prepare_mid_air_end")); addAnimationData(37, new FieSkeletonAnimationObject(0, "counter_strike_loop")); addAnimationData(38, new FieSkeletonAnimationObject(0, "counter_strike_end")); addAnimationData(39, new FieSkeletonAnimationObject(0, "omnismash_start")); addAnimationData(40, new FieSkeletonAnimationObject(0, "omnismash_finishing_start")); addAnimationData(41, new FieSkeletonAnimationObject(0, "omnismash_finishing_end")); addAnimationData(42, new FieSkeletonAnimationObject(0, "omnismash_finishing_to_idle")); addAnimationData(43, new FieSkeletonAnimationObject(0, "omnismash_finishing_to_idle_short_1")); addAnimationData(44, new FieSkeletonAnimationObject(0, "omnismash_finishing_waiting")); addAnimationData(45, new FieSkeletonAnimationObject(0, "cloak")); } } }