using Fie.Object; namespace Fie.Ponies.RainbowDash { [FiePrefabInfo("Prefabs/RainbowDash/Power/RainbowDashHitEffectStab")] public class FieEmitObjectRainbowDashHitEffectStab : FieEmittableObjectBase { private const float DURATION = 1.5f; public override void awakeEmitObject() { base.transform.position = directionalVec; destoryEmitObject(1.5f); } } }