using Fie.Object; namespace Fie.Ponies.RainbowDash { [FiePrefabInfo("Prefabs/RainbowDash/Power/RainbowDashHitEffectSmall")] public class FieEmitObjectRainbowDashHitEffectSmall : FieEmittableObjectBase { private const float DURATION = 1f; public override void awakeEmitObject() { base.transform.position = directionalVec; destoryEmitObject(1f); } } }