using Fie.Object; namespace Fie.Ponies.Applejack { [FiePrefabInfo("Prefabs/Applejack/Power/ApplejackKickEffect2")] public class FieEmitObjectApplejackKickEffect2 : FieEmittableObjectBase { private const float DURATION = 1f; public override void awakeEmitObject() { destoryEmitObject(1f); } private void Update() { if (initTransform != null) { base.transform.position = initTransform.position; } } } }