using ParticlePlayground;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Fie.Footstep {
///
/// An audio player for playing audio clips under a player.
///
public class FieFootstepPlayer : MonoBehaviour {
[SerializeField]
private AudioSource _audioSource;
[SerializeField]
private PlaygroundParticlesC _particle;
[SerializeField]
private float _pitchOffset = 1f;
private float _particleDuration;
public AudioSource audioSource => _audioSource;
public float pitchOffset => _pitchOffset;
public void EmitFootstepParticle(float duration) {
_particleDuration = duration;
}
public void SetMaterial(Material material) {
_particle.particleSystemRenderer.material = material;
}
private void Update() {
bool flag = _particleDuration > 0;
_particle.emit = flag;
if (flag) {
_particleDuration -= Time.deltaTime;
}
}
private void Awake() {
SceneManager.sceneLoaded += SceneManager_sceneLoaded;
}
///
/// Called when the scene is loaded.
///
private void SceneManager_sceneLoaded(UnityEngine.SceneManagement.Scene scene, LoadSceneMode mode) {
if ((bool)_particle) {
_particle.Start();
}
}
}
}