%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1001 &100100000 Prefab: serializedVersion: 2 m_ObjectHideFlags: 0 m_Modification: m_TransformParent: {fileID: 0} m_Modifications: [] m_RemovedComponents: [] m_ParentPrefab: {fileID: 0} m_RootGameObject: {fileID: 1693575374680328} m_IsPrefabParent: 1 --- !u!1 &1693575374680328 GameObject: serializedVersion: 5 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_Component: - component: {fileID: 4889637474681696} m_Layer: 0 m_Name: GrassVertexDetailed m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4889637474681696 Transform: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1693575374680328} m_LocalRotation: {x: -0.15489142, y: -0.15549447, z: 0.6912046, w: 0.6885248} m_LocalPosition: {x: -4.34, y: 8.32, z: -3.504} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4811971799170848} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: -25.35656, y: 1.5240923E-05, z: -90.22258} --- !u!1 &1426287546521467 GameObject: serializedVersion: 5 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_Component: - component: {fileID: 4811971799170848} - component: {fileID: 33156121435753822} - component: {fileID: 23076138433694947} m_Layer: 0 m_Name: GRASS BLADE DETAILED InfiniGRASSblend m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4811971799170848 Transform: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1426287546521467} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 4.57, y: 0.41, z: -0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4889637474681696} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: -0, z: -0} --- !u!33 &33156121435753822 MeshFilter: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1426287546521467} m_Mesh: {fileID: 4300000, guid: 6a5afa38f0d45b345bc4877bfc7407a5, type: 2} --- !u!23 &23076138433694947 MeshRenderer: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1426287546521467} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_Materials: - {fileID: 0} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingOrder: 0