// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // GameDataEditor.GDESetCustomData using System.Collections.Generic; using GameDataEditor; using UnityEngine; namespace GameDataEditor { public class GDESetCustomData : IGDEData { private static string bool_fieldKey = "bool_field"; private bool _bool_field; private static string int_fieldKey = "int_field"; private int _int_field; private static string float_fieldKey = "float_field"; private float _float_field; private static string descriptionKey = "description"; private string _description; private static string string_fieldKey = "string_field"; private string _string_field; private static string vector2_fieldKey = "vector2_field"; private Vector2 _vector2_field; private static string vector3_fieldKey = "vector3_field"; private Vector3 _vector3_field; private static string color_fieldKey = "color_field"; private Color _color_field; public bool bool_field { get { return _bool_field; } set { if (_bool_field != value) { _bool_field = value; GDEDataManager.SetBool(_key + "_" + bool_fieldKey, _bool_field); } } } public int int_field { get { return _int_field; } set { if (_int_field != value) { _int_field = value; GDEDataManager.SetInt(_key + "_" + int_fieldKey, _int_field); } } } public float float_field { get { return _float_field; } set { if (_float_field != value) { _float_field = value; GDEDataManager.SetFloat(_key + "_" + float_fieldKey, _float_field); } } } public string description { get { return _description; } set { if (_description != value) { _description = value; GDEDataManager.SetString(_key + "_" + descriptionKey, _description); } } } public string string_field { get { return _string_field; } set { if (_string_field != value) { _string_field = value; GDEDataManager.SetString(_key + "_" + string_fieldKey, _string_field); } } } public Vector2 vector2_field { get { return _vector2_field; } set { if (_vector2_field != value) { _vector2_field = value; GDEDataManager.SetVector2(_key + "_" + vector2_fieldKey, _vector2_field); } } } public Vector3 vector3_field { get { return _vector3_field; } set { if (_vector3_field != value) { _vector3_field = value; GDEDataManager.SetVector3(_key + "_" + vector3_fieldKey, _vector3_field); } } } public Color color_field { get { return _color_field; } set { if (_color_field != value) { _color_field = value; GDEDataManager.SetColor(_key + "_" + color_fieldKey, _color_field); } } } public GDESetCustomData() { _key = string.Empty; } public GDESetCustomData(string key) { _key = key; } public override void LoadFromDict(string dataKey, Dictionary dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); return; } dict.TryGetBool(bool_fieldKey, out _bool_field); dict.TryGetInt(int_fieldKey, out _int_field); dict.TryGetFloat(float_fieldKey, out _float_field); dict.TryGetString(descriptionKey, out _description); dict.TryGetString(string_fieldKey, out _string_field); dict.TryGetVector2(vector2_fieldKey, out _vector2_field); dict.TryGetVector3(vector3_fieldKey, out _vector3_field); dict.TryGetColor(color_fieldKey, out _color_field); LoadFromSavedData(dataKey); } public override void LoadFromSavedData(string dataKey) { _key = dataKey; _bool_field = GDEDataManager.GetBool(_key + "_" + bool_fieldKey, _bool_field); _int_field = GDEDataManager.GetInt(_key + "_" + int_fieldKey, _int_field); _float_field = GDEDataManager.GetFloat(_key + "_" + float_fieldKey, _float_field); _description = GDEDataManager.GetString(_key + "_" + descriptionKey, _description); _string_field = GDEDataManager.GetString(_key + "_" + string_fieldKey, _string_field); _vector2_field = GDEDataManager.GetVector2(_key + "_" + vector2_fieldKey, _vector2_field); _vector3_field = GDEDataManager.GetVector3(_key + "_" + vector3_fieldKey, _vector3_field); _color_field = GDEDataManager.GetColor(_key + "_" + color_fieldKey, _color_field); } public void Reset_bool_field() { GDEDataManager.ResetToDefault(_key, bool_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetBool(bool_fieldKey, out _bool_field); } public void Reset_int_field() { GDEDataManager.ResetToDefault(_key, int_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetInt(int_fieldKey, out _int_field); } public void Reset_float_field() { GDEDataManager.ResetToDefault(_key, float_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetFloat(float_fieldKey, out _float_field); } public void Reset_description() { GDEDataManager.ResetToDefault(_key, descriptionKey); GDEDataManager.Get(_key, out var data); data.TryGetString(descriptionKey, out _description); } public void Reset_string_field() { GDEDataManager.ResetToDefault(_key, string_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetString(string_fieldKey, out _string_field); } public void Reset_vector2_field() { GDEDataManager.ResetToDefault(_key, vector2_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetVector2(vector2_fieldKey, out _vector2_field); } public void Reset_vector3_field() { GDEDataManager.ResetToDefault(_key, vector3_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetVector3(vector3_fieldKey, out _vector3_field); } public void Reset_color_field() { GDEDataManager.ResetToDefault(_key, color_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetColor(color_fieldKey, out _color_field); } public void ResetAll() { GDEDataManager.ResetToDefault(_key, descriptionKey); GDEDataManager.ResetToDefault(_key, int_fieldKey); GDEDataManager.ResetToDefault(_key, float_fieldKey); GDEDataManager.ResetToDefault(_key, vector2_fieldKey); GDEDataManager.ResetToDefault(_key, vector3_fieldKey); GDEDataManager.ResetToDefault(_key, color_fieldKey); GDEDataManager.ResetToDefault(_key, string_fieldKey); GDEDataManager.ResetToDefault(_key, bool_fieldKey); GDEDataManager.Get(_key, out var data); LoadFromDict(_key, data); } } }