// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // GameDataEditor.GDERotateGODemo using UnityEngine; namespace GameDataEditor { public class GDERotateGODemo : MonoBehaviour { public float Speed = 1f; public Vector3 rotateVec3; private void Update() { base.transform.Rotate(rotateVec3 * Time.deltaTime * Speed); } } }